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NPC''s, large firefights, and the gift of immortality

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Wed Mar 26, 2003 5:53 pm

NPC''s, large firefights, and the gift of immortality

This is one of my little pet peeves about FL...it's not even all that noticable in most cases, but it's odd anyway...

Story characters can't die. It doesn't matter how many enemies are shooting them, they never quite make it to 0 HP. It doesn't matter who it is or what they're flying. I've selected them before the battle begins several times, with the following results: they lose all their shields and armor on the first attack run, then don't drop any lower for the rest of the mission.

There are precisely two developed(more than one mission) story characters who DO die, but neither one does so from enemy fire(names will be kept secret for anyone who doesn't know who they are yet). And Beta 4 in the first mission can die, but he only shows up once and is never seen again.

Now, this is somewhat understandable...with no way to eject and so much firepower being chucked all over the place, you'd be howling in frustration and smashing your monitor if they could die. I can well remember almost doing in my mechanical friend a few times in Starlancer when those torp bombers from Gamma kept getting wasted.

It isn't so much that characters can't die that's the problem here. It's that the game keeps telling you to defend them. I ask you this: why give the player an objective to defend an indestructible ship? It's like they intended for characters to be killable, but then changed their minds at the very last second.

Oh well. Rant over.

Reaper: $200,000,000.
Rockets: $100,000
The look on that pilot's face when you launch a full pod of screamers up his tailpipe: priceless

Post Wed Mar 26, 2003 8:19 pm

In most cases this is true, but not all. Not in spoilers so won't say specifically, but with little experimentation you will find the ones they can die in.

Post Wed Mar 26, 2003 9:52 pm

Ah, but I get a chuckle when cruising away after the big fights are over, seeing Juni's ship burning through space like a comet, and recalling that familiar bit of radio chatter: "He's on fire! Repeat, bandit is starting to cook."

Post Mon Sep 29, 2003 6:03 pm

Calm down, son.

Post Mon Sep 29, 2003 6:28 pm

many more things can die, if YOU kill them. The base in first mission, you have to do it before the objective given to you is met by another (but mission fails in the worst of ways, doesn't crash but script is hosed,(ie. you will not win but it won't tell you) thank the autosaves), also you can kill your allies but it makes you load a save game.

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