Sun Mar 23, 2003 11:48 pm by NukeIt
The problem would be balance in MP, not SP. It's way too easy to just go in and blast poor litte new arrivals with a high level ship. And then once you get the biggest, baddest ships, only the biggest, baddest enemies are good enough; you start to ignore the lower end enemies.
It works everywhere else. Make it so that one house's fighters are faster and lighter armored, while another's might be flying tanks but not as fast. To use such a great example for the zillionth time, you can beat a naginata with a wolverine in starlancer, and vice versa. Faster does not necessarily mean unbalanced(you can't exactly escape all that well with your thruster...it does have a time limit on it, and other people have thrusters too)
Just think: with every ship having a slightly different top speed and agility, you wind up with a ship for every player type. If you like to hit fast and run away, fine, pick one ship. If you like long, brutal battles, fine, choose another ship.
And besides, even with different speeds, the low-end guns would still suck just as much as they do now. You still wouldn't be able to kill people who have been on the server for hours or days with your little starflier, but you would have a much better chance of living long enough to get better equipment.
Reaper: $200,000,000.
Rockets: $100,000
The look on that pilot's face when you launch a full pod of screamers up his tailpipe: priceless
Edited by - NukeIt on 23-03-2003 23:49:00