Done with it.
Well, FL has come to a dead end. There is nothing to do in FL multiplayer after you get the best guns/ship/shield/missle than just go around taking missions that you can do with your eyes closed and after 10 shots of vodka and shoot the same **** over and over again.
I already submitted some of these things and suggestions for improvement to MSFT and DA, hoping they will take me up on it. It wasnt as sloppy, and nicely written, and some of the math done for taxation/weapons/shields/tradeing/econ-balance.
So far this is the verdict from myself and a few other players i played with in MP. Everyone knows the good stuff, so ill just tell you the bad stuff.
I was one of the original testers for Warcraft 3, Starcraft: Brood War, C&C, Civilization Series, Mechwarrior 3-4. Im the reason for quite a few changes in Brood war and War 3, so i know what im talking about.
-AI too easy and too stupid.
-Dead end but very pretty game, thats about it. There is nothing open ended about it except reputation and how fast you get bored.
-No point of trying to be friendly with anything or anyone, since you can kill everything and anything that comes at you.
-in MP i get tired of killing people, you get nothing, they lose nothing. You got no reputation change, nothing. Need a point of NO RETURN in reputation.
-economy is static and boring, so are the missions, trading, pirates, police. Reputation is easily altered, even in MP. Nothing to do with millions you get. After you get the guns/ship/shields the entire universe is like a big joke, even the nomads.
-not much thought was put into weapons/damage/equipment in general. Its all the same sh1t but on different levels of power. Pretty dissapointing.
-the number of redundant weapons is staggering. no variety of hardpoints or the purpose of weapons to actually make MP killing a challenge, basically a more complex and fun balance of power among weapons and ships is totally lacking. No special gear/guns (NOT OVERPOWERED GEAR..there is plenty of that), the stuff that actually makes Mp and PvP combat fun.
-leveling is a joke and so is depth of gameplay and replay value.
-repetitive and boring
-in short, the game lacks goals beyond a certain point. When you have no goals, there is no point in playing anymore. It offers no challenge whatsoever, unless you are a super newbie and couldnt hit the broad side of a battleship.
In conclusion its a game for ages 9-15, who want super weapons/super ships fast and easy, and dont really care about anything other than blowing up everything. Game needs depth of play/trade/combat/rep, replay value, points of no return,in other words MORE SUBSTANCE is a MUST. Pretty pictures only go so far...a very short distance. Unless DA does an expansion to the game, i wont play it again, and its gonna sit on the shelf until then.
Ciao
PS - Everyone modding everything just points a big fat finger at the poor thought DA put into this game, except its graphics and SP storyline. Great concept and engine, very poor implementation.
Edited by - Xaanix on 22-03-2003 08:13:16
Edited by - Xaanix on 22-03-2003 08:14:39