Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Should have advanced to Gunboats/ Corvettes

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Mon Mar 17, 2003 9:55 pm

Should have advanced to Gunboats/ Corvettes

If you look at the missions in the main SP there is no way a fighter could realistically deliver the firepower or carry the armor and shielding to succeed... except by shear luck or in Freelancer's case, scripted events. Too much scripting removes the player from interacting with game events and dulls the experience.

A much better solution would be to actually give the player some wingmen and a larger ship, like a Gunboat or a Corvette with an array of missiles, torpedoes, and energy weapons. Then in the missions allow them to see the threats and plan a way to defeat them on their own. Much more fun from what is already present in Freelancer. Turret-View is very nice and very easy and the switch from the joystick to the mouse enables the escape from fighter craft to much larger ships with little change in the flight dynamics incorperated in the game and no change in the player interface. It's just a slightly larger ship with more guns. More expensive to operate, but can carry enough cargo to pay for it, so it would represent another major RPG goal for players to achieve.

It certainly wouldn't break the game either. By the time I finished the main SP I had 4.3 million credits and instantly hit the maximum charater level. Freelancer is not supposed to be a Fighter-Only game........ so why are we always being forced into that role in the SP storyline and gameplay in general?


Belter John

Post Mon Mar 17, 2003 10:05 pm

Beats me...I've been trying to do the missions as a freighter. Some of them ARE essentially gunships, but with less armor.

Reaper: $200,000,000.
Rockets: $100,000
The look on that pilot's face when you launch a full pod of screamers up his tailpipe: priceless

Post Mon Mar 17, 2003 10:06 pm

hmmm i see ur point, it would be nice to fight alongside, or even IN a gunboat, cus some of them (specially the bret) look really cool... however, if they went to far and allowed ppl on the same ship as you, wingmen orders, battleship gunnery, nav, etc, it might turn out to be another allegiance... the zone only MS game that is now not on the zone, so it's a not-game....

"Turret-View is very nice and very easy and the switch from the joystick to the mouse enables the escape from fighter craft to much larger ships with little change in the flight dynamics incorperated in the game and no change in the player interface."

hmmm u mentioned switching from the JOYSTICK to the mouse, and there is no joystick in the game at all, so.... also the much larger ships, which exactly are u talking about, like the freighter? they are not that much larger than the fighters, and the largest freighter to smallest fighter is only about 3, maybe 4 at most times bigger, so these arent MASSIVE capital ships here... even the battleships are only about 10, maybe 15 fighter lengths

Did somebody say my name?
-Gamma Wing
It's the dreaded G-Man[![![![!
-Moose

Return to Freelancer Discussion