THANKFULLY,
http://www.egosoft.com/x2/ will be coming out, and from everything I have read/seen, it looks to be what Freelancer should have been. Dynamic economy, missions, more ships, and truley open ended with graphics to match if not beat that in Freelancer. Mind you, this is out of the box and they are not relying on the community generate for them. Of course, I am basing this on beta reviews and such so alot remains to be seen. But it even varied missions would IMHO give it a major leg up from Freelancer.
Complain? Well, yes, a movie would be ~96 dollars if it lasted 16 hours, but for the money, there are ALOT of games that offer ALOT more playtime and are much more open ended. Elder scrolls for example, I spent weeks getting through the main storyline because I could go back to the main line at anytime. Furthermore, there were huge amounts of side missions that varied in type, complexity, duty, etc. Freelancer is a good start, but I'd say in its current state, its only $10 worth of game. I finished the main story, and had about 3 days of *open ended* play which included trying the 3 main very heavy fighters. After I tried those, there were only a few systems that even offered a little bit of a challenge.
Last, if I didn't have a laptop, I wouldn't have had any post storyline play, I mean scouting a system is a very long boring undertaking. I'd set a waypoint, put the computer on the table, and watch TV and go back to check progress hear and there. I mean, wow, thats a great time lemme tell ya.