Hi there, I followed some discussions about making Freelancer better or what is needed
for Freelancer II or an expansion pack.
Most of them wanted more ships, weapons, commodities, etc.
I think there is a variety of ships but with some lack of logic. When you scan e.g. Junis
Ship from time to time during the SP-Missions she seems to fly a Defender (with the
modification of the large tail wing) that has a wepaon level rating from 4/2. But with
ongoing missions she uses higher leveled weapons. The same is with King.
And when you count it down to tech levels Rheiland would take over the whole Sirius-Sector.
Therefore I would recommend a more dynamic ship system, but more below.
Besides the equipment improvement (as Shadowrunners would say: "We need larger Weapons!"
the roleplaying aspect of the game is neglected. Well, bying better equipment based on your
level an the ranking system is a very good starting for space action based roleplaying, but
only a starting.
What I would like to have in an expansion pack or Freelancer II is:
1. A better roleplaying system where you have some key skills that you can raie with
advincing in levels. For a new level you get some points to put on your skills. Some
skill suggestions:
piloting: when you raise this skill you can handle ships better, the better this skill,
the better the manoeuverability of your ship.
gunnery: when you raise this skill enemy ships are better to hit or you make mor damage
trading: when you raise this skill you get a better pricing for commodities (lower prices
to buy, higher prices to sell)
charm: you may get worthfull information without paying for it at the bar, e.g. you get
the position of a wreck as a rumour (the correctness of this rumour is based on how high
you have this skill) or your ranking increases faster and decreases slower.
scanner operations: when you raise this skill you can use your scanner with improved
efficency, you have a larger range depending on this skill and you may can scan wrecks,
asteroids an other fields for scrap metal, niobium and other things you can get when mining.
tech: when you raise this skill you can repair or improve your ship yourself or to lower
costs.
2. As the producers of Freelancer say the ship should be your avatar, so I would highly
recommend the feature to "compose" your own ship. You may can buy a ship scaffold and put on
your own modules like engine, hull, turrets, hardpoints, cargo space and at least a hull
painting with your own textures. The basic ship scaffold should have a certain amount of
capacity points. Each type of module costs a certain amount of capacity points. To ensure not
to abuse this dynamically ship building there sould be a limit of capacity points to use for
modules. In combination with different ship scaffolds e.g. freighter types, fighter types,
bomber types, escort types or simply civil types you can build your own and unique ship. As I
would think a system where a fighter type has the following capacity points:
Whole ship: 150
Engine: max. 50 (so you can build in an engine between 10-50)
Cargo: max 30
Weapon mounts: max. 70
Turret mounts: max. 30
Hull: max. 70
Depending on your own needs and favours the fighter may be heavier equipped with weapons, or
has a better hull rating or has more cargo.
In addition you may can create your own texture and put it on your ship (like the house
symbols in the game)
If that is too much or not "in the spirit" of Freelancer you should at least have the
possibility to improve your ship rating a little bit, maybe improve your heavy fighter to a
very heavy fighter with about 10-20 percent more hull rating, an additional harpoint and
an improved power level (about two more than the standard ship type) at a cost of some
credits and less manoeuverability or a loss of reliability (your weapons or some of them
may have randomly malfunctions for a minute).
3. Complex Missions via the board or persons in the bar. I would like to have multi staged
missions like the one in the storyline. First fly to a waypoint, seems that the target person
had fled to another system, follow him, find him and hunt him down. You must find the track
on the target again through talking to persons in bars or calling patrols in space.
Other types of missions like escort a convoi, transport special commodities or persons to
another system, find the track on other persons, jumpholes, lost ships etc. and report it.
4. Randomly meet the people from the storyline, have a drink with King, a little love affair
with Juni
, report Orillion about strange things happened to you.
5. Dynamic commodity prices dependent on market mechanism, when you buy a commodity often
on one planet, the price should raise and vice versa for selling.
6. Software for the Turrets like in Schleichfahrt. You may use Software for automatic aiming and shooting at ships or missiles/torpedos. The better the software, the higher the cost, the higher the reliabiltiy.
So what do you think, especially about an improved roleplaying system in Freelancer?
Greetings,
The Sorcerer
Sarcasm is a scalpel, not a bludgeon[!
Edited by - Sorcerer on 15-03-2003 12:48:24