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**Archived** Epsilon Mod - **Use New Thread**

Here you can find news, get help and comment about the ?Epsilon Mod? for Freelancer

Post Mon May 09, 2005 6:39 am

OK. Intense exploring has given me some answers. Still curious about Hell's Keep and EDI, though. I managed to get neutral with the Spiders, but found that trying to reverse it (shooting Spiders to get good with Lizards) is taking a lot longer. I'm guessing there's some complex faction balancing going on, but I don't actually know how it works.

So, anyway, I bought the Nemesis... and now I have a couple more questions. How come the Nemesis has a higher top speed than my previous Snare 9, with the same powerplant and thrusters?

I'd also like to see the Nemesis' outfitted with guns that work better together. Too much difference in projectile speed to make aiming possible, really. I got eaten up by 3 Spiders in notime, especially since the most versatile turrets on the Nemesis go through energy like me through ice cream.


Again, these are only minor gripes I have with what is a completely awesome mod. I really like it and I look forward to some MP action. Thanks again for all the hard work!

Edited by - claptree on 5/10/2005 2:55:06 AM

Post Wed May 11, 2005 12:31 am

Sord,

The mars flier will stay pretty much the way it is with some minor handling improvements by Crabtree, in fact in order to better balance the mod, all the more uber ships are being moved to AI use as well (with appropriate weapons per area) and all the higher level ships are being moved into the outer areas, and some may even have factional leanings at one base with a different factional leaning on another. Powerful ships will not be available close to major areas.
Large cargo/passenger ships are being planned but are unlikely to be that large a capacity.. sorry to disappoint you.. The larger ships have trouble docking with bases now and we like to be realistic about cargo capacity verses ship size. One thing that has been suggested is a modular cargo ship , with buyable add on cargo modules, similar to a train... capacity determined by the additional modules at a hefty pricetag.. natch...

Lootdrops are being changed and the availability of certain items will be 'restricted', or less restricted further out, in an effort to get people away from liberty and into outlying systems in order to get the good stuff... Factional alliances will be more important.

Claptree,

Kandor and Dundreggan are laggy true.. and its the same in mp, but it is largely down to computer/graphics capacity. We found a trade route as well and have had others reported..
Could you drop me a mail about it in case its one we missed? My email in my profile will find me.
Thruster drain will also be altered as part of the changes.

Hells Keep: In order to dock with it you have to be neutral with the nomads.. this is possible given the way the factions work, that system is also up for some changes. I see you found the Nemesis.. in your later post.

E.D.I. were supposed to have a base but that has not been done as yet, we have other systems within the mod to develop, there is a place for them in there. The Lizards .. a bribe.. maybe, maybe not.. lol The spider bribe.. cant really tell you where that is either but if you found it once you will again. .. factional balance is interwoven by killing the not necessarily obvious foes.. killing just one race or group is the slow way of getting neutral, however you have to make the right choices.. The Nemesis has faster engines..its standard speed is, (now WAS - changed it already), faster than the nemesis.., this is reflected in higher thruster speed, try one of the smaller faster ships and with exp thrusters... you can really move...

Customise the Nemesis: buy 2, discard the weapons that you dont want and leave with matching ones.. I turn off the Retributions in dogfights and use mines by the truckload, with matching turret weapons, however I take your point, they could be better matched.

Thanks for the comments guys .. I'm sorry I haven't posted before this but an infected tooth (now removed) and Lancers refusing to play have kept me from posting.. I was either getting a page unavailable or it would lock up when I tried to switch forums.. (now to copy this in case it happens again.. Lancers I mean .. lol)

Harrier

Post Mon May 23, 2005 1:40 pm

Hi falks,
I need your help. When trying to buy a new ship (by some ships so far)
a message appears in the second window (first: my ship, third: new ship) saying
that the value of my ship, plus credits and cargo value, are not enough for buying the
new ship !
That isn´t true. Untill now I had this by mystere, vixen. I don´t know if there are more, but I thought I ask, before I kick my ... to reach a base for buying a new ship
while getting that message again.
Is it a bug, or am I doing something wrong? The faction isn´t hostile, otherwise I couldn´t land on their base. Thanx people and looking forward for next version.
Any details already ?

Post Tue May 24, 2005 10:34 pm

I don't have a definite answer for that, though it seems like you may have bits of an old mod that may be confusing the game, if you are certain you have enough money, try uninstalling the mod, installing SDK 1.3, then reinstalling the mod. You can keep all your saves by transfering them to the saves folder in My Documents/My Games/Freelancer. If that doesn't solve the problem, let us know and we can try to assist you personally.

Post Wed May 25, 2005 6:58 pm

Hey parabolix,
thanx for the idea with the SDK. It works now, at least for this ship, but I am confident that it won´t happen again. If not I will post a message here again.
Great work dude! Will the next version be a lot different than this one?
I mean, bigger, harder, mean? Epsilon seems to be one heck of a mod already, so what ever you add falks, we are looooooooooooooooooooooooooooking forward to!
Parabolix, you are THE man!

Post Wed Jul 13, 2005 3:50 am

Sorry for the long break in action, we've all been busy with the mod and real life . I've been meaning to post some new screenshots here but as some of my friends here know I've had some personal issues controlling my life as of late, but I'm finally getting around to it, these screenshots are just taken from one battle I had flying a Snare 9 outside Manhattan. Two of the weapons on my ship are new and the other weapon has a remade effect so these should all be new. I'll be around to post more pictures later.

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Yes I know its alot for just one battle but that's not even all of them Anyway, in case any of you are wondering, here's a bit of what we've been doing so far.

- 68 Guns and Turrets
- 12 Missiles
- 2 Ships, 3 More to be added in coming days
- Remade some effects
- Changed some weapons slightly (for a more Freelancer feel, no major changes)
- Set up level-to-purchase system
- Readjusted prices of weapons
- Fixed .dll errors
- Increased system difficulty
- Added new missions that are near impossible (Yes, that's a dare )
- Rebuilt 38th Parallel
- Reduced asteroid count in Dundreggan and Kandor
- New missions against Lizards, Spiders, and Atlanteans
- Amdor bases have been populated
- New systems have missions according to system difficulty
- The Shortest Path feature in the Navmap has been fixed for the new systems
- Loot drops reduced and adjusted for player level (need to be certain level to receive some loot)
- Trade routes have been adjusted, high profit intersystem routes have been removed
- Prices of powerplants and shields adjusted
- Shield capacity/recharge rates adjusted to fit into the level
- NPC armor and loadouts adjusted to suit base level

Just a bit of what to expect for the next version, we've been working hard to make the gameplay more balanced but still...Epsilon You won't have any easy time anywhere but mission difficulty-pay ratio should make more sense and those looking for a challenge can try taking up some of the new missions that we swear are the hardest things we've ever tried. One mission ended up taking one hour, and we still lost... Should be interesting for MP play...We'll keep you posted

Also, sorry for the small resolution of the pictures My computer sucks

Edited by - parabolix on 7/13/2005 6:42:12 AM

Post Thu Jul 14, 2005 9:14 pm

As I promised, some more screenshots, from Harrier's test run of the Infyrno, new Spiders attack ship, more like a gunboat though.


Infyrno

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As you can see it's quite large, though you can't see just how well armed Let's just say it is like a smaller Nemesis More pictures soon

Post Fri Jul 15, 2005 7:17 am

More pictures...Infyrno "test" () run outside Manhattan...lots of enemies

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Told you the ship was big You can only see half your weapons (if fully loaded) in one page of your HUD while flying. Hope you have quick fingers when you fly this thing.

Edited by - parabolix on 7/15/2005 8:17:37 AM

Post Tue Jul 19, 2005 10:55 am

I've been working on a rework (yes, another one) of the Cyclone. I've removed the fixed guns on the front and will place hardpoints around the ship. The fixed guns caused a problem in that if you wanted to switch off the Cypher guns for different ones, you'd have guns hanging off the fixed gun model of the ship. The new Cyclone will accomodate any model without looking silly. I'm also retexturing the ship, the white texture I had before didn't show up very well in game and the inside of the cockpit was transparent. Here's the preliminary texture of the new Cyclone.

Post Mon Aug 29, 2005 10:10 pm

Hi guys, Hope this finds you all in great health and happiness..Awhile back i was playing on the boston server but even with my T3 connection the ping for me was awful and i didnt want to lag others so i left..I see ya'lls MOD one day on a server and then its gone..So, if i may ask ide like to know what server software you think is best for your MOD, fladmin or the other by eagle that is ultra hush and hard to get..Also what about flguard, works or not...any other data files needed...I figure if i start my own place to play at least i'll know it will be there tomarrow..Thx for your efforts in keeping the game alive!!.

Post Thu Sep 01, 2005 11:15 pm

Hi Rellick..

It's been a while.. but we are not far away from version 3.11 final, and its on the white noise server at the moment being tested, I haven't been there for a while as I have a lot of updated files and last time I forgot.. I crashed the server.... you will need to contact them for the right files.

http://www.technomancy.info.freelancer

As to server files.. it all comes down to whether you want to run a private server or a public one.. for a private server on lan I use nothing other than the server that comes with Freelancer.. but then again I'm not public .. Unfortunately I know very little about public server setups and the programs for it.. However if you go to the server topics thread Earendil has written a 'complete guide' and his server is one of the most stable.. I get a ping from them at around 275.. some lag but not too bad..

Anyhow sorry I have not been more help.. but if you contact me by mail I may be able to help more.. but do not expect an instant answer,, I am devoting most of my current time to finishing new ships and polishing the version for release.. there will be a new beta available in the next day or so .. if that all test's out ok /.. then its only final files and documentation..

Harrier

Post Sat Sep 03, 2005 9:13 am

Thx Harrier, it will be public and i only asked since its been 2 years without operateing a server here..Good to know some things dont change..

Post Sat Sep 10, 2005 11:27 pm

Hey, sorry to ask if you already have something posted, but I'm too tired to search 36 pages of forum .......

I've been wondering about a fix for a problem with IonCross. The server I play on will auto ban you if you re-buy a ship for "A ship related cheat". I'm 99% sure it's because you magically have more equipment then you should. I know, the quick fix is, don't rebuy the ship, but is there a way (or have you found a way) to make IonCross think that that equipment really IS there for sale, and I didn't just magically get it.

If you haven't already fixed it, wouldn't it work if the server operator added another patch, one that puts all the weapons and equipment that comes special with a ship, on his game to fool IonCross?

Post Tue Sep 13, 2005 10:22 pm

Blue Raven,

There are several issues that ioncross will kick you over..

1> Exceeding the price limit for a ship and equipment (some items.. not all).
2> Having a weapon/item ioncross does not recognise and assumes is a cheat.
3> An incorrect syntax in a market file that you purchase and ioncross again does not recognise

Apart from that ..I, (as i said), know little about the ioncross files.. I would siuggest that you look in the server thread..

But yes it is possible to have left over files on the computer from a previous mod, so always start with a fresh installation.

Harrier.

Post Thu Sep 22, 2005 1:15 am

Hi guys.
I am testing the new 3.11 mod and I would just like to know why the cigar run and the prisioner run has been downgraded is this due to problems doing the new mod if so then no problems.
But if not then I would just like to ask why both runs have been taken out instead of leaving just one good trade run.
Other than that Ireally love this mod and the new weapons are ace,and generally just love the mod keep up the good work.
Welsh Demon out

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