Post Tue May 11, 2004 3:34 am

Adding new bases- from scratch

Hello all, ArchKaine and I have been wondering if this is possible: to literally make our own bases from scratch. It will have its very own unique appearance (both inside and out) and be plaeced in a remote place (like one of the Border Worlds systems).

I have figured out how to put other bases' "archeype= ..." in one base's archetype so that the latter has the appearance of the former. But having to figure out those blasted "pos=" and "rotate=-"coordinates is are real pain.
I was wondering if there is an easy way to make a big base (like having the Blood Dragon Kyoto base's large asteroid for the center, with arms/branches extenting out to domes like Freeports', and some big ship-construction-berths like on Norfolf Shipyard)?
Is there a way to do this? If so, is there an easier way than having to copy/psate another base's stuff and its addons (that have the "parent = that base" to the base I want to make, then changing the "parnet=" to my base name? Using this procedure, I have made Detroit Munitions look like Kansei Research but again, it took me an hour to figure out the position/rotation coordiates.

Can anyone give me some pointers on how to create my own base (w/unique looks) from scratch please? Will I have to add more entries/infocards for it in the system ini where I am putting it? And is there a Turorial on it anywhere?

Thank you very muh!
Ro9ue