Sat May 01, 2004 5:08 am by Trucidation
Hmm... that's quite annoying (I've been asking for a proper readme.txt also). Anyway, the way to be certain is run ModSettings.bat before you activate the mod. You know when you download the flmod file and click on it, it'll unpack itself and automatically start FLMM right? Well don't activate it yet, quit FLMM, go to the Mods folder under the FLMM folder and then run ModSettings.bat from there. Then restart FLMM, activate the mod, activate the addons, then run Freelancer.
P.S. I don't understand why you should be getting a 0 files copied message, since ModSettings.bat removes the read-only protection that FLMM locks the files into. Btw I do all this by hand (in a dos box, cause I'm running win98se) so if you're doing it by explorer point-n-click, there might be a mistake you're making somewhere that I don't know about. More details would be helpful.
" In Defeat, Malice; In Victory, Revenge! "