Yes I know there are limits to how much you can mod Dan I just wanted to point out that since most of the later ships have multiple engines -- for the warping side effect, which btw is considered by many players a big reason not a side effect -- there's not much point in making engines interchangeable. Let's say for example I buy a HF that has 2 corsair (or whatever) engines. The point is, I can get warp from this setup, and there's no way in hell I will upgrade the engines because once I start unmounting, I can only ever remount 1 engine max. This alone has made me ignore engine upgrades once I start flying multiengined (i.e. warp capable) ships. Which is kinda sad, because this means we're back to where Freelancer was (i.e. no changing engines).
Sure, simple solution, you can make all ships use only 1 engine so that the upgrades become desireable again, but that takes away warp, and that isn't a good idea because warp is fairly essential in exploring systems. The only viable solution I can see here is if we can figure a way to make warp workable with only one engine.
Back to mines. I guess my perspective was skewed by the fact that I was flying in a fairly meaty ship. I do remember getting hammered pretty hard by ordnance while flying smaller ships. But one small point I do agree with Alex, there is way too much variety . I mean, one look at the list and my head spins. It's like every faction has several missile/mine/rocket classes of its own. Technically there's no problem with that... it's just that I find the sheer variety overwhelming because I normally don't use ammo-based weapons. I guess somebody who uses them likes to be able to choose which one to use.
I haven't tried flying a capship through a debris field; I suppose you could say that is one reason NOT to buy a capship. I mean, what the heck, you can't have it ALL. Even a souped-up Hawkeye MkII can't match the firepower a capship can bring to bear. At least you guys can still dock, imagine if we didn't have the dock fix and capships could only ever dock on planets or something. I did fly one of those balistners, omg the inertia was killing me. I'm definitely a fighter pilot, not a starship captain.
Ro9ue's idea is nice, but I don't think that is possible. And besides, it's difficult to get that balance right -- how many units consumed per amount of time. Plus you'd have problems with ships that have small cargo holds. I've seen this in quite a few other games (e.g. food in rpgs), and most of the time players want it taken out. Making it optional is nice, making it mandatory is another thing.
You know what, if we could tie a certain consumeable to warping that would solve both this problem AND the engine problem. All ships can go back to having one engine, which players can then happily upgrade as they like, and those who want warp capability have to purchase something else, that decreases with usage, eliminating the abuse problem.
Excellent, if I may say so myself
" In Defeat, Malice; In Victory, Revenge! "