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SW ship pack screeshots

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Tue Mar 09, 2004 3:21 am

SW ship pack screeshots

SW ship pack screeshots from Michael Dan
These are the ships that will be added to the next version of FlRebalance - v3.40 and their specs:

-TIE Avenger, HF, weapons 4/4/2, cargo 75
-R-41 Starchaser, LF, weapons 4/2/2, cargo 90.
-Preybird Fighter, LF, weapons 4/2/4, cargo 80.
-TIE Phantom, VHF, weapons 5/3/2, cargo 90.
-Cloakshape Fighter, HF, weapons 6/2/2, cargo 120.
-Planetary Fighter, HF, weapons 6/3/2, cargo 110.
-IRD Fighter, HF, weapons 5/2/2, cargo 90.
-T42 Congreve, VHF, weapons 6/3/2, cargo 150.
-Re-modeled and re-textured XWing, HF, weapons 4/2/2
-Muurian Transport, freighter/fighter, weapons 5/5/2, cargo 500.
-Container Transport, freighter, weapons 3/12/1, cargo 6000.
-Corellian Gunship, starship(corvette), weapons 4/10/2, cargo 1000.
-Assault Gunboat, VHF, weapons 8/2/2*
-Missile Boat, VHF, weapons 6/4/4, cargo 120.





















Post Tue Mar 09, 2004 2:32 pm

Holy Sh..! These ships are awesome!

Post Tue Mar 09, 2004 6:02 pm

*brushes tear from face* beautiful...
No, seriously, I can't wait to try them!

And BTW, Michael Dan, any news on v3.40 progress? The pics are very nice, but just wondering if maybe you have a general-ballpark realease -- like end of March or middle of April... maybe later than that?
Thanks a lot

Edited by - Ro9ue on 3/9/2004 6:25:42 PM

Post Tue Mar 09, 2004 9:34 pm

v.3.40 is going well, I tested MP several days ago and seems to be stable, even in EFA. I bought Niobium and other stuff from Earth and i wasn't kicked. Did a lot of RM missions as well, no problems. There is a bat file that allows you to change the density of encounters in the EFa and Edge worlds(Omicron Alpha and Gamma).
I'll try to put a version togheter after testing the SP campaign again.
Major changes: enemy AI reacts faster at higher levels, faction weapons have further increase their damage, NPC loadouts are now much better. Remember those Firesprays that didn't even scratch you even if they were at level 17? That bug is fixed(they all had lvl 1 BH guns), same problem was with the Outcasts high level setup. Most of the VHF's use now 8 weapons and a deadly combination of missiles: a class 4 normal or homing missile assisted by a class 3 EMP missile.

Post Wed Mar 10, 2004 2:14 am

WOOOOT!!! Now it gets evil!

Post Wed Mar 10, 2004 4:14 am

both the ships, and your post looks/sounds cool. 1 question: would you upload it to somewhere for beta testing? Just a few hours playing could reveal some other bugs. After all, dont think you can realy test it in MP alone 1-2 days delay could replace the first patch

(and to the difficulty questions: make it hard, at least EFA, Omicrons, maybe some other systems. If somebody in SP wants to make it easier, s/he can do it. In MP, u usually team up and that makes things much easier. Its just makes me cry/laugh when i can destroy capship fleets in a fighter. Even without using lots of torps.
And with EFA, maybe consider ruining most cargo routes, or seriously replan them. Or make new ones from/to remote places. The capital systems now just 2 jumpholes away...)

Edited by - lukr on 3/10/2004 4:18:44 AM

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