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Freelancer Rebalance 3.12 discussion

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Sat Nov 29, 2003 6:17 pm

lukr
when i buy the javelin, i got a kick for possible cheating
i only want the powerplant (im using now a tempest one in my slave1)
and:
"It should take up much space, so could only be mounted on big ships "battle freighter", cruisers, or sacrifice other addons. And could be an OK deal."
javelin and tempest powerplants dont take any space, and for this reason (power + no space) 3+ millions are a good price

"Damocles mounts in torpedo slot, so u can mount on a normal fighter, also not takes up much space (no need for torps), can mount on a light fighter."
damn, the slave 1 dont have torpedo slots (in the star wars universe have 2 torpedo launchers, dunno why not in rebalance)

bye!



Edited by - Nemrod on 29-11-2003 18:52:46

Post Sat Nov 29, 2003 7:44 pm

Cluster missles should use ammo, atherwise there cheap and defeat the whole point of missle launchers and haveing to buy ammo for them, afterall why buy a missle launcher and pay 14,000 for a misssle when you can buy a cluster type missle, granted the damage isnt as good, but some of them are pretty dame good, anyway just a thought.

I dont think any frieghters have torpedo slots, that may be why the slave doesnt, its a cargo/balance deal, course I could be confusing that with TNG I know thats how they see it, kinda makes sense though since frieghers are for trading not so much battle though, not to familiar with the slave though never cared for it myself.

I can't seem to get the costume changers to work in open SP. Mike if I can figure out how to add the earth systems to rebalance would you consider useing it? not sure I can figure it out though....Ive been trying for my own use, not as easy as I thought gotta find a tutorial somewhere on this.

Edited by - Shadowtech on 29-11-2003 19:47:34

Post Sat Nov 29, 2003 9:15 pm

the slave1 is not a freighter!!!!

"SLAVE-1 is a highly modified Firespray-Class patrol and attack ship originally designed for planetary law-enforcement and interdiction duty. Fett has rebuilt this outdated vessel to be the perfect bounty-hunting ship. It has several hidden weapons systems, a dedicated sensor masking and tracking system, interior prison cages, reinforced armor plating, and powerful shield generators, all of which enable Fett to fend off assailants and disable the craft of his quarry.

The interior sections are cramped, containing only enough room for Fett's living quarters, his equipment locker, and the six prisoner cages, which includes a contraband Force cage to contain Force-using individuals.

The bottom rear section of the hull has fully rotating twin blaster cannons. SLAVE-1 also conceals a forward-firing concussion-missile launcher and ion cannon as well as a turret-mounted tractor-beam projector and a pair of proton torpedo launchers that are also on a turret. Combatants are normally so intent on avoiding the blaster cannons that they blunder right into the hidden torpedo launchers' field of fire.

In addition to combat-grade shields and sensors, SLAVE-1 has an illegal sensor masking and jamming system that allows it to slip through sensor grids undetected. This system, thought to be an Imperial Navy military secret, was somehow acquired by Fett and has given him a decisive advantage on many hunts. He can use the system to sneak onto worlds undetected, much to the dismay of his targets and planetary law-enforcement agents.

SLAVE-1 has dummy proton torpedoes mounted with homing beacons and S-thread trackers. By tagging a ship with one of these dummy beacons, Fett can use his contraband HoloNet transceiver to track ships through hyperspace. Inother words, once he has found you, it's almost impossible to dodge the infamous Boba Fett."

the millenium falcon is a freighter........

Edited by - Nemrod on 29-11-2003 21:33:30

Post Sat Nov 29, 2003 9:32 pm

OK, my bad, as I said not familiar with the slave one. Interesting history though, In fact it kinda makes me see it in a new light. Its easy to add torpedo launchers to it though if you just play SP

Edited by - Shadowtech on 29-11-2003 21:36:01

Post Sun Nov 30, 2003 3:10 am

Is there anyone out there playing this fabulous mod on MP? If so what server are u playin on? Please respond, sp gets boring.

Post Sun Nov 30, 2003 4:52 am

Nerv HQ
crash all time, but is the most popular one
^^

My in game nick is NeM

Bye!

Edited by - Nemrod on 30-11-2003 04:55:58

Post Sun Nov 30, 2003 5:01 am

OK I have a major issue lol you cannot buy niobium on mercury ! it boots you from the server saying your cheating, is that the new server opperator doing this or the mod if its the mod how do we fix it so it doesnt do that ?

Post Sun Nov 30, 2003 6:06 am

Thanks Nem, c-ya there

Post Sun Nov 30, 2003 4:42 pm

i find the first 3.2 server: Heide-Holstein-Rebalance 3.2 (only 12 players)

and nerv-hq dissapear..
anyone know why? upgrading maybe?

bye!


Edited by - Nemrod on 30-11-2003 16:57:38

Post Sun Nov 30, 2003 7:10 pm

We are hosting a 3.20 server at www.badlandsgaming.com go to the website for all the info to join its passworded but the password is on the info page...

Post Mon Dec 01, 2003 10:55 am

thanx for all the feedback and bug reports guys. keep it up. i'll be off for a while since i'll move into a new home so see you all after that(it'll take a few days). I won't be able to work on the mod in the meantime.

Post Mon Dec 01, 2003 3:25 pm

Cool Mike glad to see you are in top of things I will be glad once we finally get all the bugs out cause this is by far the best mod out.. even though it crashes alot for some reason ? prolonged battles in the earth alliance system does it sometimes dont know why and you cant buy niobium in earth alliance with out getting kicked for cheating havent figured that one out either ?

up date badlands server down temporarely should be back up in a day or two we hope...

Post Mon Dec 01, 2003 5:18 pm

damn, i lost a lot of time looking for the server

anyone know something about nerv-hq?

bye!

Post Mon Dec 01, 2003 10:40 pm

HI!
MD your Mod is the Best around here!

But how about some more SW ships and some Privateer ships?
And please Work on the stats for the lambda Shuttle!

Greetz Madjedi

Post Tue Dec 02, 2003 9:12 pm

My thoughts regarding cluster missiles is that they make the SP game WAY too easy.

I breezed through EVERY battle, including the last ones, and that wasn't even fully decked with Clusters. I actually sold some of my clusters when I realized that I was blowing up the enemy and his loot in one shot. No challenge on 3.12 with level 2 difficulty

However, I haven't run 3.20 through SP , so I haven't tried it with the new AI using nanos and shields, nor have I tried it on level 3, only level 2.

Clusters are the new uber weapon for SP play.

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