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Rebalance Issues
Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer
28 posts
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Porsche's Star wars Ship pack is included with the last 5-6 versions of Rebalance(the ones ending with the full word and a heck bigger than before...) so there's no need to download it separatedly.
If you cant see the ships on planets increase the mip-mapping quality of your 3D card(Direct3D section). The X-wing is not part of the Porsche's SW pack anyway, he did not make that ship.
-V- if your FL crashes at launch or land time, it may be cause of old savegames or some other mods incorectlly installed or un-installed. The solution is to do a full fresh re-install of FL, then install FL SK 1.3 and finally RB 3.30 with FLMM.
Hmm, the bug at station Willard(and the one in Escape from Manahattan missions) is in fact caused by the much increased range fire power of the Capships guns. In the original game they barely scratch the RH ships but in RB the Rheinlanders get slaughtered so fast that the bombers don't have time to come and so a mission trigger is not acomplished and that results in failure. I increased the armor of the RH ships atacking Willard but sometimes thay still die too fast...
BTW the Rheinland Bombers being invulnerable bug to guns is gone, now the Ywings can be shot and hit with enregy weapons.
The scanner(or radar) bug is caused by someone that buys a ship without a scanner and forget to transfer the old scanner to the new ships, or even SELL the included scanner at buy time!! Anyway buy a standard or deep scanner from an equipment dealer, or ask the admin to either move you on a base with buyable scanners or edit your character with Ioncross server Operator and add himself a scanner to your ship.
If you cant see the ships on planets increase the mip-mapping quality of your 3D card(Direct3D section). The X-wing is not part of the Porsche's SW pack anyway, he did not make that ship.
-V- if your FL crashes at launch or land time, it may be cause of old savegames or some other mods incorectlly installed or un-installed. The solution is to do a full fresh re-install of FL, then install FL SK 1.3 and finally RB 3.30 with FLMM.
Hmm, the bug at station Willard(and the one in Escape from Manahattan missions) is in fact caused by the much increased range fire power of the Capships guns. In the original game they barely scratch the RH ships but in RB the Rheinlanders get slaughtered so fast that the bombers don't have time to come and so a mission trigger is not acomplished and that results in failure. I increased the armor of the RH ships atacking Willard but sometimes thay still die too fast...
BTW the Rheinland Bombers being invulnerable bug to guns is gone, now the Ywings can be shot and hit with enregy weapons.
The scanner(or radar) bug is caused by someone that buys a ship without a scanner and forget to transfer the old scanner to the new ships, or even SELL the included scanner at buy time!! Anyway buy a standard or deep scanner from an equipment dealer, or ask the admin to either move you on a base with buyable scanners or edit your character with Ioncross server Operator and add himself a scanner to your ship.
He said it was in SP.
@Ory-hara - open market_misc.ini in the Equipment folder, scroll down to ea_01_base, and add
MarketGood = cv_s_scanner_02, 0, -1, 100, 100, 0, 1
at the end. It's not the best scanner but it will let you launch
"A good pun is its own reword"
Edited by - Darkstone on 2/29/2004 3:06:24 AM
@Ory-hara - open market_misc.ini in the Equipment folder, scroll down to ea_01_base, and add
MarketGood = cv_s_scanner_02, 0, -1, 100, 100, 0, 1
at the end. It's not the best scanner but it will let you launch
"A good pun is its own reword"
Edited by - Darkstone on 2/29/2004 3:06:24 AM
28 posts
• Page 2 of 2 • 1, 2