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There's plenty more irony to be found in the situation as well. I'm sorry to bring this up yet again, MD, but follow me on this:
1. Introduce Gunboats, Drop Ship, and Whitestar with huge cargo holds.
2. Increase cargo holds on all other ships to compete with these new ships.
3. Increase cost of ships to offset gobs of money players are making with the huge cargo holds.
4. Increase the cost of ship equipment to further offset trade profits made from huge cargo holds.
5. Penalize the Gunboats, and Whitestar for having huge cargo holds by decreasing profits of their trade routes.
We've nearly gone full circle, haven't we? Of course, if you've realized your plans for a buyable hyperdrive (or even "warp,"
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I'd also like to weigh in on the debate concerning realistic cargo space. I agree with Winston that fighters should have small cargo holds. The only reason they have any at all is for the recovery of scrap during combat (and life pods.) I like the idea that they have to balance their equipment against the cargo space available. It adds an extra element of strategy, imho. I do think that Mk. IV equipment should be doable on any ship, however. We must remember that the armor upgrades are merely a multiplier of the existing armor. Thus a light fighter with Mk IV armor might only have a max of 3000 points, but a VHF could have 24,000. If all ships got the same amount of armor with an upgrade, then I could definitely see a need for limiting the level they could purchase.
This does not cross over to items like the scanner upgrades, however. Thankfully, this is also modeled in the mod already. I have a light fighter that had to balance his upgrades in order to retain some cargo room, and I like that I had to do it (this may have changed after cargo space was altered on all ships.) It seemed right.
If weapons and ammo took up actual cargo space, then fighters would be justified in having larger cargo holds. As that is not the case, any attempt to increase their holds only redefines their purpose. Are they fighters or freighters? It seems odd that the police and navies would be using anything but sleek, efficient, highly maneuverable fighters for their tasks. Just because Freelancers might use their ships doesn't mean that these factions should, or would, build them with Freelancers in mind. They could care less about creating living space or bulky cargo holds. They've got patrol routes to run; and they park their ships at the end of the day, not hie off on long trade runs.
One last thing - why does the Drop Ship have so much cargo space? Anyone who's seen Aliens knows that the cramped interior of the ship is probably no bigger than that of a Mule. Conversely, the Millenium Falcon - an actual freighter with multiple decks, living quarters, and cargo holds, has a quarter of the drop ship's carrying capacity. Tell me something isn't wrong with that picture.
Edited by - Ether Dragon on 11-06-2003 16:40:04