**UTILITY** Freelancer Mod Manager v1.4 beta 3
I'd also appreciate feedback on and thorough testing of the new sectionmodify method, LZMA archive format , and mod caching system . They're all explained in the "How Do I..." documentation.
NOTICE : only people who don't mind encountering and expertly diagnosing and reporting bugs should be testing this beta. Also, please resubmit any bug reports or feature requests (in concise, detailed, proper English) that you may have filed before this beta release, if they're still relevant.
Also, I ask that this beta not be mirrored ! I want to get a good estimate on how many people are trying these beta's out, and there might be quick turnover between beta releases.
(download removed, beta 4 is out )
Changes since beta 2 (this thread has a full list of the current and future changes):
- Add LZMA (through 7-Zip SDK) support (Ultra compression isn't supported yet, but Maximum works virtually just as well). Name your mods modName.7z.flmod
- Add optional feature (off by default) to "cache" (leave behind when deactivating) large files in supporting mods. See the FAQ and "How do I..." documentation for more info
- Filter out *.flmmbak files from mods (they should never contain any anyway), to prevent the possibility of empty folders being left behind after deactivation
- Fixed a bug introduced in beta 2 that caused Restart.fl files to be put in the wrong place under very rare circumstances
- Updated the documentation to explain new features added in v1.4 (sectionreplace, LZMA archives, new cmdline arguments, and mod caching)
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Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven
Edited by - IGx89 on 12/21/2005 4:40:56 PM