**UTILITY** Freelancer Mod Manager v1.4 beta 2
Yes, after almost exactly a year and a half, there's finally a new version of FLMM out! This is a beta release, and thus bugs are to be expected (and immediately reported!). I haven't had much time to test out all the changes, so I'm asking for the modding community to lend a hand. Try to thoroughly test every aspect of FLMM, including areas that don't appear to have been modified. Even if you don't find any bugs after much testing, please report here; that's very helpful information too.
I'd also appreciate feedback on and thorough testing of the new sectionmodify method. It's not explained in the documentation yet, but this thread and the Advanced Beam Weapon and Speed mods should give you enough information to start testing it out yourselves.
NOTICE : only people who don't mind encountering and expertly diagnosing and reporting bugs should be testing this beta. Also, please resubmit any bug reports or feature requests (in concise, detailed, proper English) that you may have filed before this beta release, if they're still relevant.
Also, I ask that this beta not be mirrored ! I want to get a good estimate on how many people are trying this beta out, and there might be quick turnover between beta releases.
(download removed, beta 3 is out )
Changes since beta 1 (this thread has a full list of the current and future changes):
- Allow modification of My Documents\My Games\Freelancer\Accts\SinglePlayer\Restart.fl (see the new "Fresh Start" mod)
- Make Ctrl-D a shortcut for Launch FLServer
- The Activate/Delete buttons are now disabled when no mod is selected
- Fixed a bug introduced in beta 1 that broken support for unzipping mods
- Fixed a bug introduced in beta 1 that caused TMP file errors when activating certain mods
- Fixed a bug introduced in beta 1 that sometimes caused the activate/deactivate button to be in the wrong state
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Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven
Edited by - IGx89 on 11/16/2005 9:47:07 AM
I'd also appreciate feedback on and thorough testing of the new sectionmodify method. It's not explained in the documentation yet, but this thread and the Advanced Beam Weapon and Speed mods should give you enough information to start testing it out yourselves.
NOTICE : only people who don't mind encountering and expertly diagnosing and reporting bugs should be testing this beta. Also, please resubmit any bug reports or feature requests (in concise, detailed, proper English) that you may have filed before this beta release, if they're still relevant.
Also, I ask that this beta not be mirrored ! I want to get a good estimate on how many people are trying this beta out, and there might be quick turnover between beta releases.
(download removed, beta 3 is out )
Changes since beta 1 (this thread has a full list of the current and future changes):
- Allow modification of My Documents\My Games\Freelancer\Accts\SinglePlayer\Restart.fl (see the new "Fresh Start" mod)
- Make Ctrl-D a shortcut for Launch FLServer
- The Activate/Delete buttons are now disabled when no mod is selected
- Fixed a bug introduced in beta 1 that broken support for unzipping mods
- Fixed a bug introduced in beta 1 that caused TMP file errors when activating certain mods
- Fixed a bug introduced in beta 1 that sometimes caused the activate/deactivate button to be in the wrong state
------------------------------------
Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven
Edited by - IGx89 on 11/16/2005 9:47:07 AM