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Here you can find news, get help and comment about the ?Freelancer Mod Manager (FLMM)? for activating/deactivating Mods for Freelancer
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is there a way to fix the way it displays when activating mods? I dont know if its just a problem on my computer but it seems that when i activate large mods, the mod bar gets through a few percent, then seems to freeze and you have to wait for some time and pray that its actually activating... any sugguestions?
Unfortunately, that's a known problem (happens to me too). Although I've tried a number of quick fixes, it appears the only way to completely fix that will be to rewrite FLMM to use multithreading (which will take a few weeks). That'll probably make FLMM v1.4 . In the meantime, don't worry if it appears that it's not responding; I haven't gotten a single report about FLMM permanently freezing when activating a mod. As long as there is hard drive activity, FLMM is working.
Ory-hara: Have you looked in any subfolders in "My Documents\My Games\Freelancer\Accts\SinglePlayer" for the missing saved games? You might have activated a mod that caused the saved games to be moved to a subfolder
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Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven
Edited by - IGx89 on 2/25/2004 8:18:43 PM
Ory-hara: Have you looked in any subfolders in "My Documents\My Games\Freelancer\Accts\SinglePlayer" for the missing saved games? You might have activated a mod that caused the saved games to be moved to a subfolder
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Freelancer Mod Manager: newbies' dreams come true
Belief in Jesus: the only way to Heaven
Edited by - IGx89 on 2/25/2004 8:18:43 PM
After I got the new mod manager all my saved games for that mod were gone! Where did they go? Help me! I checked the FAQ but it didnt help...
can't help you there, I just copy my sp saved and paste them in the mod savedgame folder
I am the signature virus! Copy me into your signature so that I can take over the world! Moohahahee!
8 posts
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