Phezzan,
ids_name = 0 ;GENERATESTRRES("The name I want instead" )
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><PARA/><JUST loc="right"/><TEXT>This text is right aligned</TEXT><PARA/><TEXT>This is a new paragraph - still right aligned</TEXT><PARA/><POP/></RDL></xml>" )
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><PARA/><JUST loc="right"/><TEXT>This text is right aligned</TEXT><PARA/><TEXT>This is a new paragraph - still right aligned</TEXT><PARA/><POP/></RDL></xml>" )
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><PARA/><JUST loc="right"/><TEXT>This text is right aligned</TEXT><PARA/><TEXT>This is a new paragraph - still right aligned</TEXT><PARA/><POP/></RDL></xml>" )
This is what i did in my ship's script
for my weapon's script, that worked.
i used this:
ids_name = 0 ;GENERATESTRRES("The name I want instead" )
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><PARA/><JUST loc="right"/><TEXT>This text is right aligned</TEXT><PARA/><TEXT>This is a new paragraph - still right aligned</TEXT><PARA/><POP/></RDL></xml>" )
About my ship's script, the script didn't worked at all although it loaded perfectly. When i try to purchase it from california minor and battleship Yukon, my ship's bases, my ships are not showing up even though i have declared it in my marketships.ini. i just used my old marketships.ini. Also when i use that F7 (inventory buttom) FL crashes.
as for the generated info numbers. When i checked it in fl directory, it generated correctly.
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btw, i'm already using beta 5 when this happened.
Edited by - firebase on 06-10-2003 08:07:38