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If you would like to help Starfyre Studios with TNG or futur
Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer
51 posts
• Page 2 of 4 • 1, 2, 3, 4
As soon as we finish 1.7 I will be contacting serveral people on here. Just been really busy which is why I haven't responded. It's good to see some talent on here, qaplah, we REALLY need a sound guy, so I can tell you your a definate. Do you have some examples of work I can see? I already have some ideas on what I would like.
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
Reynen Starfyre
Project Leader: Starfyre Studios
Freelancer: The Next Generation
Is ship modelling still open?
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
i use 3dsmax 5 and I can export it into ms3d that is an .ms3d file not .3ds file.
if you like can i have a picture of it. and check it out if i can model it.
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
if you like can i have a picture of it. and check it out if i can model it.
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
the only probelm i am having with modeling is the UV mapping/texture preparation. I can use lightwave to "Bake" shaders and precedurals onto an "Atlas" style map but this type of map is really complex looking. Right now im particing on my manticore model. looks good but anyhting does with a 2048*2048 pixel texture wrapped on it
try making your texture a dds file instead of a tga file. And try scaling down your model so you can fit the texture easily.
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
NO NO NO NO. hehehehe your telling something i already know hehehehe. What im talking about is an actaul "unfolded" wireframe image of the modl yo use as a stencil for the model's texture. I tried doing it in Lghtwave but ive only found ONE tutorial that works for me. Although, if i ever make any ships that i can use Procedural textures on, baking them will make them look awesome ( imagine a Shadow witha prefectly matching tile on it)
Can i playtest? I got lots, and lots, and lots, and lots, and lots, and lots, and lots, and lots, and lots, and lots of time on my hands
I cant mod but then again i havent tryed, well not REALLY, but i love playtesting and searching mod archives i can spend 3 hours just looking at a list of mods clicking and opening millions of windows
I cant mod but then again i havent tryed, well not REALLY, but i love playtesting and searching mod archives i can spend 3 hours just looking at a list of mods clicking and opening millions of windows
51 posts
• Page 2 of 4 • 1, 2, 3, 4