Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
FL: Next Generation Bugs and Problems TOPIC
Here you can find news, get help and comment about ?The Next Generation? Mod for Freelancer
30 posts
• Page 2 of 2 • 1, 2
Everyone:
I am sorry for allt he confusion and bugs! I accidently uploaded the wrong version from my computer it was the OLD version and not the current one I have.
I will take a look at the bugs suggest and re-uploaded the new version.
Really sorry about this I was in a huge hurry on Friday and wasn't watching what I was doing.
Also I wanted to make sure people understood some things..
1: You will NO LONGER see animation for docking. That is part of the fix and WHY battleships can dock with bases without docking rings. If you remember large ships got stuck in the cinematics and would stay that way, so we removed the cinematics.
2: I cannot control the size of the blackholes they are hard coded. You people have been asking for them and now you don't like them? Be careful for what you ak for next time.
3: People say it is to easy, right now YES, no shield regen, NPC do not have the correct loadout, the mod is #$%# up right now!
4: As stated the mod I uploaded was about a week old. ALOT has been updated and problems ahve been fixed. I will upload a new version soon.
I've cut my vacation short so i can fix this thing.
Edited by - Reynen on 06-07-2003 00:38:02
I am sorry for allt he confusion and bugs! I accidently uploaded the wrong version from my computer it was the OLD version and not the current one I have.
I will take a look at the bugs suggest and re-uploaded the new version.
Really sorry about this I was in a huge hurry on Friday and wasn't watching what I was doing.
Also I wanted to make sure people understood some things..
1: You will NO LONGER see animation for docking. That is part of the fix and WHY battleships can dock with bases without docking rings. If you remember large ships got stuck in the cinematics and would stay that way, so we removed the cinematics.
2: I cannot control the size of the blackholes they are hard coded. You people have been asking for them and now you don't like them? Be careful for what you ak for next time.
3: People say it is to easy, right now YES, no shield regen, NPC do not have the correct loadout, the mod is #$%# up right now!
4: As stated the mod I uploaded was about a week old. ALOT has been updated and problems ahve been fixed. I will upload a new version soon.
I've cut my vacation short so i can fix this thing.
Edited by - Reynen on 06-07-2003 00:38:02
I just want to take a moment and say that you guys have done an excellent job, even with the bugs. I hate Freelancer and yet your mod actually gives me the impetus to play it. Don't let the bugs daunt you, even the best programmers have these issues and I for one don't expect you to get everything right on the first shot. Keep up the good work and I'll try the update when I get home tonight.
For all those having problems taking out the enemies shields in your starflier, I modified some stuff to make it so the enemy shields don't instantly recharge. Here's my unofficial patch:
http://www.angelfire.com/dragon/holeinhead/st_equip.ini
Remember, this is not supported by Starfyre Productions. It is mostly their work, but with some modifications by me. Put this in the equipment folder in your data folder.
http://www.angelfire.com/dragon/holeinhead/st_equip.ini
Remember, this is not supported by Starfyre Productions. It is mostly their work, but with some modifications by me. Put this in the equipment folder in your data folder.
As stated in the main thread please do not use hole's patch on our official server as it will make you and the server crash. His fix is good, but as he said he forgot about the MP part of it hehe, plesae only use it for SP.
No big worries though and we appreciate the help
Thanks for all the feedback all. Other members of the team have discovered bugs of their own so the patch is going to be delayed some as we implement addition fixes. There should be a release by tommorrow. Again I thank the people taking the time to play this and letting us know about the bugs.
Edited by - Reynen on 06-07-2003 00:36:56
No big worries though and we appreciate the help
Thanks for all the feedback all. Other members of the team have discovered bugs of their own so the patch is going to be delayed some as we implement addition fixes. There should be a release by tommorrow. Again I thank the people taking the time to play this and letting us know about the bugs.
Edited by - Reynen on 06-07-2003 00:36:56
That is because your old save-game is bugged. We can do nothing for old save-games.. Gonna hae to delete that one and start from an earlier save and hope that isn't bugged. Also what ship were you using. It might be a ship bug, but I doubt it.
Please keep in mind, gunboats, cruiser, and battleships were NEVER supposed to be played in SP. If you are using one of them the game itself might have a huge problem with it and there is nothing we can do about it right now.
Edited by - Reynen on 06-07-2003 00:37:28
Please keep in mind, gunboats, cruiser, and battleships were NEVER supposed to be played in SP. If you are using one of them the game itself might have a huge problem with it and there is nothing we can do about it right now.
Edited by - Reynen on 06-07-2003 00:37:28
I've tested with ALL the light, medium and heavy fighters and I cannot reproduce this bug with detroit. Not once has my ship got stuck.
Also I've release a NEXUS PATCH which fixed problems relating to the nexus. plesae download it at http://ebiia.swishmail.com/fldownload/Nexuspatch.rar
Installation instructions are the same as a regular patch.
Edited by - Reynen on 06-07-2003 00:37:41
Also I've release a NEXUS PATCH which fixed problems relating to the nexus. plesae download it at http://ebiia.swishmail.com/fldownload/Nexuspatch.rar
Installation instructions are the same as a regular patch.
Edited by - Reynen on 06-07-2003 00:37:41
30 posts
• Page 2 of 2 • 1, 2