VMesh Converter 0.7 Uploaded
This is a new version of the VMeshData / VMeshRef converter. Basic function remains the same, read in VMeshData anf Ref segments from an exported Freelancer .cmp and rewrites them to allow use of ships/weapons with multiple components.
This time support has been added for the Bounding Box figures in the VMeshRef segments. These are not written by the .cmp exporter but are probably important for correct viewing of large ships/stations. It is possible to feed in a single mesh, single objects VMesh segments just to get the Bounding Box figures.
Support has also been added for writing VMeshRef segments which span several meshes. This allows components made from separate Milkshape groups to be lumped together as one object in the .cmp.
Worked examples of common uses are provided.
Template .cmp files are included for a ship with destructable parts and a custom weapon model file along with complete instructions to get ships/weapons from Milkshape to a correctly defined .cmp file (no hex editing involved ).
Can now handle up to 100 separate meshes.
See included readme for full details/instructions.
I'll post the link when its up.
EDIT - The version on the downloads page contains an older .exe file and doesnt actually do most of the stuff it claims in the readme. This is totally my fault and is probably 'cause i always finish these things really late at night/morning. I have uploaded the right file and will post here when its up. Would have sorted this sooner but my PSU burned out pretty much straight after i ULed it...
Edited by - redeye on 30-07-2003 12:47:11
This time support has been added for the Bounding Box figures in the VMeshRef segments. These are not written by the .cmp exporter but are probably important for correct viewing of large ships/stations. It is possible to feed in a single mesh, single objects VMesh segments just to get the Bounding Box figures.
Support has also been added for writing VMeshRef segments which span several meshes. This allows components made from separate Milkshape groups to be lumped together as one object in the .cmp.
Worked examples of common uses are provided.
Template .cmp files are included for a ship with destructable parts and a custom weapon model file along with complete instructions to get ships/weapons from Milkshape to a correctly defined .cmp file (no hex editing involved ).
Can now handle up to 100 separate meshes.
See included readme for full details/instructions.
I'll post the link when its up.
EDIT - The version on the downloads page contains an older .exe file and doesnt actually do most of the stuff it claims in the readme. This is totally my fault and is probably 'cause i always finish these things really late at night/morning. I have uploaded the right file and will post here when its up. Would have sorted this sooner but my PSU burned out pretty much straight after i ULed it...
Edited by - redeye on 30-07-2003 12:47:11