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**UTILITY** FLS1 (saved game decrypter)

Here you can find the postings on the different editing utilities found for Freelancer

Post Wed Jun 11, 2003 8:00 pm

**UTILITY** FLS1 (saved game decrypter)

Well, since Jor made a thread for his, I might as well make one for mine

Get it here: http://www.lancersreactor.com/t/download/download.asp?id=315

It includes an executable, readme, context menu registry script (makes it a lot easier to decrypt files), and C/C++ source code. I compiled it using MSVC++ .Net, but it should work on other compilers without many modifications.

If you have any suggestions for new/improved features, let me know!

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Freelancer Mod Manager: newbies' dreams come true
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Post Thu Jun 12, 2003 3:48 am

I tried to use it but it doesn't work. I used command line fls1.exe autosave.fl and it says it saved it as autosave.fl!, but nothing in the dir. Then I used the /newfile option and it did make a new text file, but it was also encrypted.

Post Thu Jun 12, 2003 4:56 am

There were no errors? You're sure the autosave.fl.txt file is still encrypted? Sometimes notepad messes up the newline character. If the answer is "yes" to both, then please e-mail me both your fls1.exe and your autosave.fl files, and I'll see if I can duplicate your problem.

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