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Freelancer Ship Studio

Here you can find the postings on the different editing utilities found for Freelancer

Post Wed Apr 16, 2003 8:15 pm

Freelancer Ship Studio

**UPDATE** Apr/29/2003: Beta10d compiled! Enjoy all the new features.

Click here

When the download link stops working, it means the team has already moved the file into our downloads folder...so you have to access it from the FLSDK tools section.

Beta10d edits thrusters, shields, energy mods, power, tractors, scanners, lights, countermeasures, and CMDs. I'll get to weapons soon as I'm done coding this infocard crap. Lemme know if anything breaks.

Peace

**note: I am very sorry about that beta10b release, my comp was running it fine but i compiled a newer version on top of it that was half-complete. So i went ahead and finished the Ship package form (combo boxes for default equipment, addons are now lights only). The link has been updated with the newer build. Thx for sayin somethin lol i'd have hated for too many people to DL that copy.

Edited by - diesel on 29-04-2003 16:59:58

Post Wed Apr 16, 2003 9:06 pm

Hey is there gonna be a import and export on this?

Post Wed Apr 16, 2003 9:33 pm

import & export what?

Post Fri Apr 18, 2003 12:30 am

how do you create or save a mod every time i try all i get is a popup window informing me that there was a runtime error

"i gazed across the sea of stars and laughed for i had conquered them all" - dandel
(old terran empire leader)

Post Fri Apr 18, 2003 5:08 pm

Hi

Post Sat Apr 19, 2003 7:12 am

It would be nice if you added a 'copy ship' command, to create a modified version of a current ship.

Post Wed Apr 23, 2003 9:13 pm

I also get those runtime errors all the time
Can't save one single mod i created with this programm
vbrun is installed

Post Thu Apr 24, 2003 10:10 pm

Hi diesel...I pray that u get the infocard part working cause i'm having a very hard time trying to edit them for my mod...I had to use a hex editor and it was a nightmare...by the way how do u generate a separate info card for lets say a Blood Dragon fighter who shares the same slot with the Kusari elite?

Post Fri Apr 25, 2003 5:48 am

Guys,

I'm terribly sorry about beta10. I was in a rush to fix a few bugs and ended up creating some new ones. Anyway, here's an update on what's going on.

Beta10c will be available for DL sometime tonite. I'm going to disable the market (which is causing most of the problems) and focus on the Ship editing aspects.

The app will not handle infocards until beta11. Check the forums for how to do this using Wordpad & Reshacker. Some tutorials are available via the SDK website as well.

Post Wed Apr 30, 2003 4:30 am

Also, anyone who'd like to help out can always drop me an email...this has been a 1-man project since beta1.

Post Wed Aug 20, 2003 12:15 am

FLSS looks pretty useful, but whenever I try to add a new ship it gives me Runtime Error 9, Subscript out of Range errors. Anyone have any idea why this is happening?

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