Sun Jun 26, 2005 3:31 am by AkulaSharpe
Whoa. Some interesting replies here...first off, there's a WC mod for the Starlancer game? I think maybe you were talking about Freelancer, Friend. There's two Wing Commander mods for Freelancer (two that I'm aware of), but I don't think there's any for Starlancer. Unless you mean the WC ships you can import, but that's not paticularly worthy of mention, in my humble opinion.
The Colony Wars games...were decent. But they had several problems, none the least of which was their complexity. Those games are for the flightsim/scifi diehards, who have several months to kill mastering the game.
The real differance between games like that and Starlancer is that anyone can pick up Starlancer in a few minutes of play. Mastering it takes a bit longer, but mastering something like Colony Wars takes a life time.
Alot of people try to compare Starlancer to Wing Commander, or the X-Wing series, when really it is neither. Wing Commander had Five + 1/2 games to develop the same characters in, and to set the stage for their universe. The X-Wing series spanned 4 games, plus the Rogue Squadron spin off series, and was set in the backdrop of the most epic good vs evil better anyone could imagine.
Starlancer does neither of these things, and so comparing it is a mistake. Starlancer is the nuts and bolts of a REAL frontier world in outer space. It's about the darkside of the war, a civil war, really, when you think about it. It's not about polotics, or mission trees, or who slept with who. That I think, is what makes Starlancer a great game. It's about Starlancer, flying ships and shooting down the enemy.
Alot of people feel it is empty because of the lack of character development, but Starlancer isn't about character development. It's about a very real war in a very real outer space, in a very real ships and very real combat. It took my breathe away when I saw that giant Coalition ship sitting outside the rings of that planet that mission (which escapes me at the moment). And you know what? Those graphics still look decent today, even compared with whats presently on the market. It took my breathe away when they killed the man in that pod, when Stiener was alive at the end.
It's my personal opinion and theory that people who say there was not enough substance to Starlancer are not reading the news posts and squadron data, and ace data, and watching the killboard on the ship. Or the short news clips that appear on the TV monitor over the bed every few missions. That REALLY gave me the impression that I was fighting a larger war, and that it was going on around me all the time and are ESSENTIAL to getting the right feeling out of Starlancer.
So yeah, if you want character development, go play Wing Commmander (I happen to think highly of these games). If you want arcade epic good vs evil, go play the X-Wing series (I happen to think even higher of these games). But if you want to play a "down to earth" realistic future space combat game, and experiance what a war in our solar system would really be like, then go pick up Starlancer.
*****
Okay, now that I've had my rant and said my piece, let me make a suggestion. This is a great thread. For the next five years we can play Starlancer alone on our PC's and dream about a sequel, while we spend all day telling each other how much we love Starlancer. Or we can take this another direction, so to everyone who is going to post and everyone who already did, I issue this challenge:
Don't tell us that Starlancer is a great game. Tell us WHY Starlancer is great game. And just for fun, compare it to other flight sims you've played and tell us what Starlancer does better. Or what they do better. Or both. Back up your claims with examples, with evidence. Show us you mean what you say. And if you really can't remember, then I think it's time to dust off your joystick and see about catching me for a game or two when I'm on gamespy.