Okay, I'm back, now where was I?
*rummage, rummage*"where is it?", Damn can't find that Dunce's hat anywhere


, I did happen to mention about the scale problem in both the CMP & 3DB exporters UI sections,

if you'd been reading you would have realised that bud

.
I can't really say what's wrong with your SUR, it could be any number of things from sheer size or incorrectly exported, but at least you can test it which rules out corrupted, as that's a CTD every time. The problem of the saucer passing into other SURs could be similar to a problem I found with narrow pointy parts of a SUR, they tend to act like a knife and cut through other SURs, vanilla SURs are blocky with more square ended parts to prevent this.
Mail the CMP, MAT, SUR and your MS3Ds and CES files to the address in my profile so I can have a look at it for you.
As I wrote in the SUR section the "tie fighter" did as a SUR on its own, and was of no use as a means of teaching people how to build a SUR for their model.
It depends on just how high a poly count they are, Capships can be 15,000 without a problem, but not if there's a lot of them on screen at once as that's LAG central in SP & MP. Open the model in milkshape and head to the "tools" drop down menu, you'll see a tool called "DirectX Mesh Tools...”, this will open a small window that has a main area that's black with a white wireframe of your model. The tools along the top of the window are - open, save (closes the window and adds the changes to the model in milkshape), undo, the next four increase the poly count by 2, 3, 5 and 7, the W/S I can't use (CTD) so I have no idea what it does. Under them is a slider and a box with a number in it, it's the slider you want, drag it to the left and the number in the box will change to show the poly count. Be warned if you’re trying to take off more than a couple of hundred, the model will start to look horrible and any UVMapping will start to become distorted. If the models are over 20,000 then I wouldn't bother with them, you'll just be wasting your time trying to convert them.
**shuffles off with a new headache**
