Prison encounter
you know the prison ship in the first mission in FL
yeah i would like to code an encounter with this ship
but i have some problems/bugs
here the ini files;
formations.ini
[Formation
nickname = Prison_Liner_wall
pos = 0, 0, 0
pos = 300, 0, 400
pos = -300, 0, 400
pos = 300, 0, 0
pos = -300, 0, 0
pos = 300, 0, -400
pos = -300, 0, -400
pl_pos = 0, 0, 500
Npc_ships.ini
[NPCShipArch
nickname = Prison_liner
loadout = wa_prison_loadout
level = d19
ship_archetype = ge_prison
pilot = battleship_default
state_graph = CRUISER
npc_class = lawful, class_PRISON, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
fraction_prop.ini
[FactionProps
affiliation = ku_n_grp
legality = lawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_ku_n
jump_preference = jumpgate
npc_ship = ku_n_ku_elite_d1-8
npc_ship = ku_n_ku_elite_d9
npc_ship = ku_n_ku_elite_d10
npc_ship = ku_n_ku_elite_d11-19
npc_ship = ku_n_ku_gunboat_d1-9
npc_ship = ku_n_ku_gunboat_d10-19
npc_ship = ku_n_destroyer_d22
npc_ship = ku_n_battleship_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_ku
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
firstname_male = 228708, 228807
firstname_female = 228808, 228890
lastname = 228908, 229207
rank_desig = 197017, 197018, 197019, 9, 11
formation_desig = 197829, 197836
large_ship_desig = 196980
large_ship_names = 202808, 202847
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.300000
formation = fighters, fighter_ku_n
formation = gunboats, gunboat_ku_n
npc_ship = Kusari_Gunboat
npc_ship = Kusari_Destroyer
npc_ship = Kusari_Battleship
npc_ship = Prison_Liner
formation = gunboats, gunboat_wall
formation = destroyers, destroyer_wall
formation = battleships, battleship_wall
formation = Prison_liner, Prison_liner_wall
[FactionProps
affiliation = rh_n_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_rh_n
jump_preference = jumpgate
npc_ship = rh_n_rh_elite_d1-11
npc_ship = rh_n_rh_elite_d12-19
npc_ship = rh_n_rh_gunboat_d1-19
npc_ship = rh_n_cruiser_d22
npc_ship = rh_n_battleship_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_rh
space_costume = rh_bartender_head, rh_male_elite_body, comm_rh_reichman
space_costume = rh_captain_head, rh_male_elite_body, comm_rh_wilham
space_costume = rh_sales_head, rh_male_elite_body, comm_rh_reichman
space_costume = rh_wilham_head, rh_male_elite_body, comm_rh_wilham
space_costume = ge_male6_head, rh_male_elite_body, comm_rh_reichman
space_costume = sc_scientist1_head_hat, rh_male_elite_body, comm_rh_wilham
space_costume = li_newscaster_head_gen_hat, rh_female_elite_body, comm_rh_reichman_female
space_costume = li_newscaster_head_gen_hat, rh_female_elite_body, comm_rh_wilham_female
space_costume = br_newscaster_head_gen_hat, rh_female_elite_body, comm_rh_reichman_female
space_costume = br_newscaster_head_gen_hat, rh_female_elite_body, comm_rh_wilham_female
space_costume = rh_newscaster_head_gen_hat, rh_female_elite_body, comm_rh_reichman_female
space_costume = rh_newscaster_head_gen_hat, rh_female_elite_body, comm_rh_wilham_female
firstname_male = 228008, 228207
firstname_female = 228208, 228407
lastname = 228408, 228663
rank_desig = 197023, 197024, 197025, 12, 13
formation_desig = 197808, 197820
large_ship_desig = 196982
large_ship_names = 202908, 202947
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.300000
formation = fighters, fighter_rh_n
formation = gunboats, gunboat_rh_n
npc_ship = Rheinland_Gunboat
npc_ship = Rheinland_Cruiser
npc_ship = Rheinland_Battleship
npc_ship = Prison_Liner
formation = gunboats, gunboat_wall
formation = cruisers, cruiser_wall
formation = battleships, battleship_wall
formation = Prison_liner, Prison_liner_wall
Ship_classes.ini
[ShipClass
nickname = sc_prison
member = class_prison
the Encounter
Prison_liner.ini
[EncounterFormation
ship_by_class = 1, 1, sc_prison
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 6, 6, sc_gunboats
pilot_job = assault_job
make_class = wanderer
formation_by_class = Prison_Liner
behavior = wander
arrival = cruise
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation
permutation = 0, 3
loadouts_special.ini
[Loadout
nickname = wa_prison_loadout
archetype = ge_prison
equip = ge_psn_engine_01
equip = infinite_power
equip = ge_s_tractor_01
equip = ge_s_scanner_02
equip = armor_scale_9
equip = SlowLargeWhite, HpRunningLight01
equip = SlowLargeWhite, HpRunningLight02
equip = SlowLargeWhite, HpRunningLight07
equip = SlowLargeWhite, HpRunningLight15
equip = SlowLargeWhite, HpRunningLight09
my test area Manhattan
der Parameter
[EncounterParameters
nickname = prison_liner
filename = missions\encounters\Prison_liner.ini
Edited by - [HAWalker on 4/20/2007 4:49:56 AM