Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
is there a tutorial on how do make primus sell stuff
Here you find the different tutorials on editing and MODing Freelancer
9 posts
• Page 1 of 1
Richard I dont think there is a tutorial for that. But I can help you
go into market_misc.ini and and type down this
[BaseGood
base = ew06_01_base
and under that you type what you want it to sell eg:
[BaseGood
base = ew06_01_base
MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile02_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
MarketGood = missile02_mark03, 10, 0.200000, 10, 10, 0, 1
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile03_mark02, 6, -0.200000, 10, 10, 0, 1
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine02_mark02, 6, -0.200000, 10, 10, 0, 1
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1
MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1
MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1
MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1
MarketGood = order_shield, 16, -1, 3, 3, 0, 1
MarketGood = order_thruster, 16, -1, 3, 3, 0, 1
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
Also this link will take you to the database download for freelancer where you can see what nicknames are what.
http://www.lancersreactor.com/t/downloa ... sp?id=1012
Good luck!
Edited by - Mantis on 9/7/2006 3:45:47 AM
Edited by - Mantis on 9/7/2006 3:47:00 AM
Edited by - Mantis on 9/7/2006 3:51:41 AM
go into market_misc.ini and and type down this
[BaseGood
base = ew06_01_base
and under that you type what you want it to sell eg:
[BaseGood
base = ew06_01_base
MarketGood = fc_or_gun01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_gun01_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_or_gun02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_gun02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_or_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_or_turret02_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile02_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
MarketGood = missile02_mark03, 10, 0.200000, 10, 10, 0, 1
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile03_mark02, 6, -0.200000, 10, 10, 0, 1
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark01, 2, -1, 10, 10, 0, 1
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02, 2, -0.200000, 10, 10, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine02_mark02, 6, -0.200000, 10, 10, 0, 1
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
MarketGood = mine02_mark03, 16, 0, 10, 10, 0, 1
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = ge_s_cm_03, 6, -1, 10, 10, 0, 1
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1
MarketGood = shield02_mark06_lf, 16, -1, 10, 10, 0, 1
MarketGood = shield02_mark06_hf, 16, -1, 10, 10, 0, 1
MarketGood = shield02_mark06_fr, 16, -1, 10, 10, 0, 1
MarketGood = order_shield, 16, -1, 3, 3, 0, 1
MarketGood = order_thruster, 16, -1, 3, 3, 0, 1
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
Also this link will take you to the database download for freelancer where you can see what nicknames are what.
http://www.lancersreactor.com/t/downloa ... sp?id=1012
Good luck!
Edited by - Mantis on 9/7/2006 3:45:47 AM
Edited by - Mantis on 9/7/2006 3:47:00 AM
Edited by - Mantis on 9/7/2006 3:51:41 AM
Actually, i don't think primus has a commodity trader. You might need to add it to the bases rooms too.
The base layout is the same for Primus and Malta. So take Hi01_01_base.ini and add its trader entry. Ship too if you want to sell the Anubis there or something.
This is what you need in ew06_01_base.ini:
[BaseInfo
nickname = Ew06_01_Base
start_room = Cityscape
[Room
nickname = Bar
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_bar.ini
[Room
nickname = Cityscape
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_cityscape.ini
[Room
nickname = Trader
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_trader.ini <--added
[Room
nickname = Equipment
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_equipment.ini
[Room
nickname = ShipDealer
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_shipdealer.ini <--added
Then copy Hi01_01_shipdealer.ini and Hi01_01_trader.ini into ew06 and rename them. Replace the entries already in ew06_01 rooms with their hi01_01 counterparts and thats all done for the base side of things.
You will need to add entries to mbase for ew06_01 as now they have traders and a shipdealer.
Open up missions/mbase.ini and find ew06_01. Then add:
[GF_NPC
nickname = ew0601_fix_trader
body = li_bartender_body
head = sh_male6_head
lefthand = male_hand_left_black
righthand = male_hand_right_black
individual_name = 245180<--replace with your own name, i just use "Trader"
affiliation = fc_or_grp
voice = rvp111
[GF_NPC
nickname = ew0601_fix_ship
body = li_bartender_body
head = sh_male5_head
lefthand = male_hand_left_black
righthand = male_hand_right_black
individual_name = 245144<--replace with your own name, i just use "Shipdealer"
affiliation = fc_or_grp
voice = rvp106
and at the bottom add:
[MRoom
nickname = trader
character_density = 2
fixture = ew0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom
nickname = ShipDealer
character_density = 2
fixture = ew0601hi0101_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
I'm guessing you an add ships to the base ok, with market_ships.ini.
The base layout is the same for Primus and Malta. So take Hi01_01_base.ini and add its trader entry. Ship too if you want to sell the Anubis there or something.
This is what you need in ew06_01_base.ini:
[BaseInfo
nickname = Ew06_01_Base
start_room = Cityscape
[Room
nickname = Bar
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_bar.ini
[Room
nickname = Cityscape
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_cityscape.ini
[Room
nickname = Trader
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_trader.ini <--added
[Room
nickname = Equipment
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_equipment.ini
[Room
nickname = ShipDealer
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_shipdealer.ini <--added
Then copy Hi01_01_shipdealer.ini and Hi01_01_trader.ini into ew06 and rename them. Replace the entries already in ew06_01 rooms with their hi01_01 counterparts and thats all done for the base side of things.
You will need to add entries to mbase for ew06_01 as now they have traders and a shipdealer.
Open up missions/mbase.ini and find ew06_01. Then add:
[GF_NPC
nickname = ew0601_fix_trader
body = li_bartender_body
head = sh_male6_head
lefthand = male_hand_left_black
righthand = male_hand_right_black
individual_name = 245180<--replace with your own name, i just use "Trader"
affiliation = fc_or_grp
voice = rvp111
[GF_NPC
nickname = ew0601_fix_ship
body = li_bartender_body
head = sh_male5_head
lefthand = male_hand_left_black
righthand = male_hand_right_black
individual_name = 245144<--replace with your own name, i just use "Shipdealer"
affiliation = fc_or_grp
voice = rvp106
and at the bottom add:
[MRoom
nickname = trader
character_density = 2
fixture = ew0601_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom
nickname = ShipDealer
character_density = 2
fixture = ew0601hi0101_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
I'm guessing you an add ships to the base ok, with market_ships.ini.
9 posts
• Page 1 of 1
Return to Freelancer Editing Tutorial Forum