**Tutorial** - NPCs - Scanning cargo
Hi all
i looked round site and i did not find a tut for this so i decided to make 1
2 day as i was making a server side battle ship mod i notices somthing and decided to edit it and what i though would happen did
This is a tut on how to make and remove contriband
What will you need for this?
A InI Decompresser
Ok lets get started.....
Decompress Faction_prop.ini
Now open it
if you look on the factions you will see some stuff like this
Cops will have this
[FactionProps
affiliation = li_n_grp <------
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_li_n
jump_preference = jumpgate
npc_ship = li_n_li_elite_d1-3
npc_ship = li_n_li_elite_d4
npc_ship = li_n_li_elite_d5
npc_ship = li_n_li_elite_d6
npc_ship = li_n_li_elite_d7
npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_gold, 1 <---------------
scan_for_cargo = commodity_food, 2 <---------------
scan_announce = true <---------------
scan_chance = 0.300000 <---------------
formation = fighters, fighter_li_n
this is the info on scanning
so lets take a closer look at it
scan_for_cargo = commodity_gold, 1 <--- what thay wont to scan for ( dont know what the 1 is for yet )
scan_for_cargo = commodity_food, 2
scan_announce = true <----- i beleve this is to get them to as you to drop it when thay fin it on you
scan_chance = 0.300000 <---- the chance of you getting scanned
so if you dont wont to be scanned for gold and food do this
scan_announce = true
scan_chance = 0.300000
now thay dont have to look for any thing to scan
but i wont them to scan for water so i do this
scan_for_cargo = commodity_water
scan_announce = true
scan_chance = 0.300000
then now if i am found with water i will be asked to drop it
also note
affiliation = li_n_grp
this will just stop or make the liberty navy scan you
if you wont to be fully free of scanning in liberty you have to do all cop factions,
also i have not tryed it yet but i think you also may be able to get scanned for nano bots or maby weps
here are a list of the cargo codes
ge_s_repair_01, Nanobots
ge_s_battery_01, Shield Battery
commodity_alien_organisms, Alien Organisms
commodity_alien_artifacts, Artifacts
commodity_basic_alloys, Basic Alloy
commodity_beryllium, Beryllium
commodity_boron, Boron
commodity_cardamine, Cardamine
commodity_cobalt, Cobalt
commodity_construction_machinery, Construction Machinery
commodity_consumer_goods, Consumer Goods
commodity_copper, Copper
commodity_diamonds, Diamonds
commodity_engine_components, Engine Components
commodity_fertilizers, Fertilizer
commodity_food, Food Rations
commodity_gold, Gold
commodity_H_fuel, H-Fuel
commodity_high_temp_alloys, High Temperature Alloy
commodity_ship_hull_panels, Hull Panels
commodity_hydrocarbons, Hydrocarbons
commodity_tradelane_parts, Jump Gate / Trade Lane Parts
commodity_sidearms, Light Arms
commodity_luxury_consumer_goods, Luxury Consumer Goods
commodity_luxury_food, Luxury Food
commodity_mining_machinery, Mining Machinery
commodity_mox_fuel, MOX
commodity_niobium, Niobium
commodity_optical_chips, Optical Chips
commodity_optronics, Optronics
commodity_oxygen, Oxygen
commodity_pharm, Pharmaceuticals
commodity_polymers, Polymers
commodity_prisoners, Prisoners
commodity_scrap_metal, Scrap Metal
commodity_silver, Silver
commodity_super_alloys, Super Alloy
commodity_superconductors, Superconductors
commodity_terraforming_gases, Terraforming Gases
commodity_toxic_waste, Toxic Waste
commodity_vips, VIPs
commodity_water, Water
If any 1 tests it with the weps let us know what happenes plz
Thanks and enjoy
Edited by - some guy on 12/24/2004 8:49:39 AM
i looked round site and i did not find a tut for this so i decided to make 1
2 day as i was making a server side battle ship mod i notices somthing and decided to edit it and what i though would happen did
This is a tut on how to make and remove contriband
What will you need for this?
A InI Decompresser
Ok lets get started.....
Decompress Faction_prop.ini
Now open it
if you look on the factions you will see some stuff like this
Cops will have this
[FactionProps
affiliation = li_n_grp <------
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_li_n
jump_preference = jumpgate
npc_ship = li_n_li_elite_d1-3
npc_ship = li_n_li_elite_d4
npc_ship = li_n_li_elite_d5
npc_ship = li_n_li_elite_d6
npc_ship = li_n_li_elite_d7
npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m02
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
mc_costume = mc_li
space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2
space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher
space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2
space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher
space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2
space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female
space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female
space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female
space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female
firstname_male = 226608, 226741
firstname_female = 226808, 226952
lastname = 227008, 227307
rank_desig = 197002, 197003, 197004, 6, 9
formation_desig = 197808, 197820
large_ship_desig = 196976
large_ship_names = 202608, 202647
scan_for_cargo = commodity_gold, 1 <---------------
scan_for_cargo = commodity_food, 2 <---------------
scan_announce = true <---------------
scan_chance = 0.300000 <---------------
formation = fighters, fighter_li_n
this is the info on scanning
so lets take a closer look at it
scan_for_cargo = commodity_gold, 1 <--- what thay wont to scan for ( dont know what the 1 is for yet )
scan_for_cargo = commodity_food, 2
scan_announce = true <----- i beleve this is to get them to as you to drop it when thay fin it on you
scan_chance = 0.300000 <---- the chance of you getting scanned
so if you dont wont to be scanned for gold and food do this
scan_announce = true
scan_chance = 0.300000
now thay dont have to look for any thing to scan
but i wont them to scan for water so i do this
scan_for_cargo = commodity_water
scan_announce = true
scan_chance = 0.300000
then now if i am found with water i will be asked to drop it
also note
affiliation = li_n_grp
this will just stop or make the liberty navy scan you
if you wont to be fully free of scanning in liberty you have to do all cop factions,
also i have not tryed it yet but i think you also may be able to get scanned for nano bots or maby weps
here are a list of the cargo codes
ge_s_repair_01, Nanobots
ge_s_battery_01, Shield Battery
commodity_alien_organisms, Alien Organisms
commodity_alien_artifacts, Artifacts
commodity_basic_alloys, Basic Alloy
commodity_beryllium, Beryllium
commodity_boron, Boron
commodity_cardamine, Cardamine
commodity_cobalt, Cobalt
commodity_construction_machinery, Construction Machinery
commodity_consumer_goods, Consumer Goods
commodity_copper, Copper
commodity_diamonds, Diamonds
commodity_engine_components, Engine Components
commodity_fertilizers, Fertilizer
commodity_food, Food Rations
commodity_gold, Gold
commodity_H_fuel, H-Fuel
commodity_high_temp_alloys, High Temperature Alloy
commodity_ship_hull_panels, Hull Panels
commodity_hydrocarbons, Hydrocarbons
commodity_tradelane_parts, Jump Gate / Trade Lane Parts
commodity_sidearms, Light Arms
commodity_luxury_consumer_goods, Luxury Consumer Goods
commodity_luxury_food, Luxury Food
commodity_mining_machinery, Mining Machinery
commodity_mox_fuel, MOX
commodity_niobium, Niobium
commodity_optical_chips, Optical Chips
commodity_optronics, Optronics
commodity_oxygen, Oxygen
commodity_pharm, Pharmaceuticals
commodity_polymers, Polymers
commodity_prisoners, Prisoners
commodity_scrap_metal, Scrap Metal
commodity_silver, Silver
commodity_super_alloys, Super Alloy
commodity_superconductors, Superconductors
commodity_terraforming_gases, Terraforming Gases
commodity_toxic_waste, Toxic Waste
commodity_vips, VIPs
commodity_water, Water
If any 1 tests it with the weps let us know what happenes plz
Thanks and enjoy
Edited by - some guy on 12/24/2004 8:49:39 AM