After I finished modeling a ship
I was modeling a ship in MS3D and now that im done i want to bring it into Freelancer. But i have some problems i need help with.
1. i dont understand what im supposed to do in the utf editor... do i name the textures after the PICS i used for the textures or after the MATERIALS that i textured? in other words i used a pic called "texture1.jpg" and textured a group called box and renamed the default material "box texture"
what am i supposed to do exactly and if i have multiple pics used for textures like pic1 and pic2 and pic3?
2. i keep hearing that texture files have to be TGA files... how the heck do you make a TGA file? ive worked with graphics alot but ive never seen something that could make a TGA file...
3. and once i get those 2 problems solved... how do i set the ship stats... like its cargo hold, weapon class, turn inertia, blah blah blah...
never done this before but want to learn, i need to know everyting i gotta do after the finished model to place my ship in freelancer and fly it.
1. i dont understand what im supposed to do in the utf editor... do i name the textures after the PICS i used for the textures or after the MATERIALS that i textured? in other words i used a pic called "texture1.jpg" and textured a group called box and renamed the default material "box texture"
what am i supposed to do exactly and if i have multiple pics used for textures like pic1 and pic2 and pic3?
2. i keep hearing that texture files have to be TGA files... how the heck do you make a TGA file? ive worked with graphics alot but ive never seen something that could make a TGA file...
3. and once i get those 2 problems solved... how do i set the ship stats... like its cargo hold, weapon class, turn inertia, blah blah blah...
never done this before but want to learn, i need to know everyting i gotta do after the finished model to place my ship in freelancer and fly it.