Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
**Tutorial** - How to Create Factions
Here you find the different tutorials on editing and MODing Freelancer
45 posts
• Page 2 of 3 • 1, 2, 3
Ok, Ok, Ok.. you guys have just confused me!
I am trying to make a simple faction called EAC (Elite Admin Crew)
This faction is for MP admin only, NOT computer players of any kind.
I have tried running through both methods of your madness to create a faction, but its not showing up at all in MP.
Im no good with XML, and never seems to work when I try..
Could someone please either paste me the sections needed to be changed, alreay altered so I can just cut and paste and go or email me the altered files to my address below..
Im also looking to make it possible that only EAC can buy certian wepons from planet leeds for example.. if someone could give me an example how to set it so that only the selected faction can buy a perticular wepon, it would be mush apreciated, thanks
[email protected]
Edited by - ra5or on 06-11-2003 01:43:24
I am trying to make a simple faction called EAC (Elite Admin Crew)
This faction is for MP admin only, NOT computer players of any kind.
I have tried running through both methods of your madness to create a faction, but its not showing up at all in MP.
Im no good with XML, and never seems to work when I try..
Could someone please either paste me the sections needed to be changed, alreay altered so I can just cut and paste and go or email me the altered files to my address below..
Im also looking to make it possible that only EAC can buy certian wepons from planet leeds for example.. if someone could give me an example how to set it so that only the selected faction can buy a perticular wepon, it would be mush apreciated, thanks
[email protected]
Edited by - ra5or on 06-11-2003 01:43:24
Yes, it is pretty crazy front stuff, anyhow. You may not have seen the part where I say its creating a brand new faction but do not worry, if you want you can modify an existing one that players normally cannot get in the good books with...
fc_uk_grp
This one has no current name etc etc...
If you want to make it so only the people in good with the faction IE admin you should have a base entry in the market_misc.ini like this but with the new base
[BaseGood <--- Remember to close the brackets...
base = Br01_01_base <---Change to your new base or find your new base's entry
MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1
MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1
MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1
When you fidn the spot change the marketgood line like so
from
MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1
to this
MarketGood = br_gun02_mark01, 6, 0.8, 10, 10, 0, 1
When the rep requirement is higher only those who are "in" with the faction can buy there...
You didn't say if you wanted the faction to have a sepcial name so i'm not going to do that either as you might not want to tinker with dlls...
OK, to make a new faction exist round 2: the way without xml script...
using Bini open up your file DATA\initialworld.ini
and jsut have a look at
[Group
nickname = fc_uk_grp
ids_name = 197510
ids_info = 1
ids_short_name = 197560
If you find those spots in the fled-ids program you can change those but continuing on because nothing needs to be cahgned here because this faction is completely neutral to everything that goes on... Except nomads but as long as this base ain't near them, no worries ...
Now open up the file DATA\MISSIONS\empathy.ini
seach for 'group = fc_uk_grp'
You will eventually reach this...
[RepChangeEffects
group = fc_uk_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.136300
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_n_grp, 0
empathy_rate = li_lsf_grp, 0
empathy_rate = li_p_grp, 0
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0
empathy_rate = co_be_grp, 0
empathy_rate = co_rs_grp, 0
empathy_rate = co_vr_grp, 0
empathy_rate = co_ni_grp, 0
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0
empathy_rate = co_ic_grp, 0
empathy_rate = co_ss_grp, 0
empathy_rate = co_hsp_grp, 0
empathy_rate = co_alg_grp, 0
empathy_rate = co_os_grp, 0
empathy_rate = co_nws_grp, 0
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, 0
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, 0
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, 0
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, 0
empathy_rate = fc_u_grp, 0
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, 0
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0.100000
empathy_rate = gd_bh_grp, 0
Now as you can see, this faction is not completely neutral but we can make it so, for some reason it loves zoners?? modify the above sections like the following...
event = object_destruction, 0
event = random_mission_success, 0
event = random_mission_failure, 0
event = random_mission_abortion, 0
empathy_rate = gd_z_grp, 0
This makes sure that no matter what you do, the faction doesn't care that way admins don't lose their standing in this faction...
Essentially, you are done now, BUT you have to now set the game to make you have a great rep with this faction or it was all for nothing...
So checkout the tutorial on how to make eveeryone like you except xenos...
Just up the number on the faction we just edited, get the admins to make their chars and then change it back so other players dont get the same privelege
Hope that helps...
fc_uk_grp
This one has no current name etc etc...
If you want to make it so only the people in good with the faction IE admin you should have a base entry in the market_misc.ini like this but with the new base
[BaseGood <--- Remember to close the brackets...
base = Br01_01_base <---Change to your new base or find your new base's entry
MarketGood = br_gun01_mark01, 6, -1, 10, 10, 0, 1
MarketGood = br_gun01_mark02, 10, 0, 10, 10, 0, 1
MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1
When you fidn the spot change the marketgood line like so
from
MarketGood = br_gun02_mark01, 6, -1, 10, 10, 0, 1
to this
MarketGood = br_gun02_mark01, 6, 0.8, 10, 10, 0, 1
When the rep requirement is higher only those who are "in" with the faction can buy there...
You didn't say if you wanted the faction to have a sepcial name so i'm not going to do that either as you might not want to tinker with dlls...
OK, to make a new faction exist round 2: the way without xml script...
using Bini open up your file DATA\initialworld.ini
and jsut have a look at
[Group
nickname = fc_uk_grp
ids_name = 197510
ids_info = 1
ids_short_name = 197560
If you find those spots in the fled-ids program you can change those but continuing on because nothing needs to be cahgned here because this faction is completely neutral to everything that goes on... Except nomads but as long as this base ain't near them, no worries ...
Now open up the file DATA\MISSIONS\empathy.ini
seach for 'group = fc_uk_grp'
You will eventually reach this...
[RepChangeEffects
group = fc_uk_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.136300
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_n_grp, 0
empathy_rate = li_lsf_grp, 0
empathy_rate = li_p_grp, 0
empathy_rate = br_n_grp, 0
empathy_rate = br_p_grp, 0
empathy_rate = ku_n_grp, 0
empathy_rate = ku_p_grp, 0
empathy_rate = rh_n_grp, 0
empathy_rate = rh_p_grp, 0
empathy_rate = co_shi_grp, 0
empathy_rate = co_khc_grp, 0
empathy_rate = co_kt_grp, 0
empathy_rate = br_m_grp, 0
empathy_rate = co_me_grp, 0
empathy_rate = co_be_grp, 0
empathy_rate = co_rs_grp, 0
empathy_rate = co_vr_grp, 0
empathy_rate = co_ni_grp, 0
empathy_rate = rh_m_grp, 0
empathy_rate = co_ti_grp, 0
empathy_rate = co_ic_grp, 0
empathy_rate = co_ss_grp, 0
empathy_rate = co_hsp_grp, 0
empathy_rate = co_alg_grp, 0
empathy_rate = co_os_grp, 0
empathy_rate = co_nws_grp, 0
empathy_rate = fc_c_grp, 0
empathy_rate = fc_ou_grp, 0
empathy_rate = fc_rh_grp, 0
empathy_rate = fc_bd_grp, 0
empathy_rate = fc_j_grp, 0
empathy_rate = fc_h_grp, 0
empathy_rate = fc_m_grp, 0
empathy_rate = fc_x_grp, 0
empathy_rate = fc_b_grp, 0
empathy_rate = fc_g_grp, 0
empathy_rate = fc_lh_grp, 0
empathy_rate = fc_u_grp, 0
empathy_rate = fc_gc_grp, 0
empathy_rate = fc_lwb_grp, 0
empathy_rate = fc_fa_grp, 0
empathy_rate = fc_lr_grp, 0
empathy_rate = fc_or_grp, 0
empathy_rate = gd_gm_grp, 0
empathy_rate = fc_n_grp, 0
empathy_rate = fc_ln_grp, 0
empathy_rate = fc_kn_grp, 0
empathy_rate = fc_rn_grp, 0
empathy_rate = fc_ouk_grp, 0
empathy_rate = fc_q_grp, 0
empathy_rate = fc_f_grp, 0
empathy_rate = gd_im_grp, 0
empathy_rate = gd_z_grp, 0.100000
empathy_rate = gd_bh_grp, 0
Now as you can see, this faction is not completely neutral but we can make it so, for some reason it loves zoners?? modify the above sections like the following...
event = object_destruction, 0
event = random_mission_success, 0
event = random_mission_failure, 0
event = random_mission_abortion, 0
empathy_rate = gd_z_grp, 0
This makes sure that no matter what you do, the faction doesn't care that way admins don't lose their standing in this faction...
Essentially, you are done now, BUT you have to now set the game to make you have a great rep with this faction or it was all for nothing...
So checkout the tutorial on how to make eveeryone like you except xenos...
Just up the number on the faction we just edited, get the admins to make their chars and then change it back so other players dont get the same privelege
Hope that helps...
Ok, I created a new faction in sp...and it sort of seems to work. I modified the Alaska system to have a planet, shipyard, and a battleship (as in base). All copied from existing things already in the game. However, when I go there theres no one in the bars, no missions available, no vendors (although all the vendors work if you press the little person button. The goods are there, including the ships, just no npcs.
I just noticed the little thing about newcharacter so I might give that a shot, but I did also see that in universer.ini there is a column for who owns the base and it has these really weird ids that start with a W....any idea where that came from?
I just noticed the little thing about newcharacter so I might give that a shot, but I did also see that in universer.ini there is a column for who owns the base and it has these really weird ids that start with a W....any idea where that came from?
this should be sticky!
-/-/-/-/-/-/-/-
Mexican food, that's an oxymoron!
http://www.cardamine.net/ - should be up and running after Christmas!
Logical Jump Holes MOD - It's um . . . LOGICAL!
-/-/-/-/-/-/-/-
Mexican food, that's an oxymoron!
http://www.cardamine.net/ - should be up and running after Christmas!
Logical Jump Holes MOD - It's um . . . LOGICAL!
45 posts
• Page 2 of 3 • 1, 2, 3
Return to Freelancer Editing Tutorial Forum