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**Tutorial** - Changing starting ship in multiplayer
Here you find the different tutorials on editing and MODing Freelancer
35 posts
• Page 2 of 3 • 1, 2, 3
I need to know: exactly how do you extract the .ini files? I have downloaded a few Bini editors and all are thoroughly useless. The only one with a Windows interface gives me error messages (I looked this up in the author's log and the solution is to download BINI LITE, which I can't get because of a server error). I need definite, VERY clear instructions for how to do this. I DON'T HAVE A CLUE.
Are these set-up correctly?
This is for the Dagger:
ship_archetype = bw_fighter
equip = ge_bwf_engine_01
equip = shield01_mark02_lf, HpShield01
equip = bw_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = fc_ou_gun01_mark01, HpWeapon03
equip = fc_ou_gun01_mark01, HpWeapon04
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
________________________________________________________
This is for the Defender:
ship_archetype = li_elite
equip = ge_lf_engine_01
equip = shield01_mark02_hf, HpShield01
equip = li_elite_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark03, HpWeapon03
equip = li_gun01_mark03, HpWeapon04
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 15
cargo = ge_s_repair_01, 15
and how do i add weapons just past in this:
equip = li_gun01_mark03, HpWeapon02 for instance
Edited by - Maranno on 12/1/2004 5:08:26 AM
This is for the Dagger:
ship_archetype = bw_fighter
equip = ge_bwf_engine_01
equip = shield01_mark02_lf, HpShield01
equip = bw_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = fc_ou_gun01_mark01, HpWeapon03
equip = fc_ou_gun01_mark01, HpWeapon04
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
________________________________________________________
This is for the Defender:
ship_archetype = li_elite
equip = ge_lf_engine_01
equip = shield01_mark02_hf, HpShield01
equip = li_elite_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark03, HpWeapon03
equip = li_gun01_mark03, HpWeapon04
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 15
cargo = ge_s_repair_01, 15
and how do i add weapons just past in this:
equip = li_gun01_mark03, HpWeapon02 for instance
Edited by - Maranno on 12/1/2004 5:08:26 AM
You seem to have a good understanding of it all. Check with shiparch.ini to make sure the class restrictions are correct. It's possible to go over the class restriction on character creation, but once you try to undock from a base or planet, the 1.1 server patch will kick the player for cheating. The best way is to test it out yourself if you're ever in doubt, before commiting it to your server.
Sounds like you wish to add weapons that go beyond class restrictions of the ship you're using. Instead of using:
equip = li_gun01_mark03, HpWeapon02
try using:
cargo = li_gun01_mark03, HpWeapon02
and you should be fine.
___________________________________
There is no knowledge that is not power.
Sounds like you wish to add weapons that go beyond class restrictions of the ship you're using. Instead of using:
equip = li_gun01_mark03, HpWeapon02
try using:
cargo = li_gun01_mark03, HpWeapon02
and you should be fine.
___________________________________
There is no knowledge that is not power.
Thx for the responce Capt.Taylor
I tried it out by changing the MPstart file and then booted the server up again only to find out that no-one could create new characters anymore,
here's the full file i made:
________________________________
name = %%NAME%%
initial_rep = fc_lr_grp
rank = 0
money = 10000
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voice
costume = %%BASE_COSTUME%%
com_costume = %%COMM_COSTUME%%
system = li01
base = li01_01_base
ship_archetype = bw_fighter
equip = ge_bwf_engine_01
equip = shield01_mark02_lf, HpShield01
equip = bw_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = fc_ou_gun01_mark01, HpWeapon03
equip = fc_ou_gun01_mark01, HpWeapon04
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
;Li02
visit = 2745692751,1
;Li03
visit = 2208818767,1
;Li04
visit = 2745633359,1
;Br01
visit = 2945966082,1
;Br02
visit = 2409077762,1
;Br03
visit = 2945943554,1
;Br04
visit = 2409063426,1
;Br05
visit = 2945937410,1
;Br06
visit = 2409040898,1
;Rh01
visit = 2281145474,1
;Rh02
visit = 2818046082,1
;Rh03
visit = 2281172098,1
;Rh04
visit = 2817982594,1
;Rh05
visit = 2281116802,1
;Ku01
visit = 3013596745,1
;Ku02
visit = 2476714569,1
;Ku03
Visit = 3013590601,1
;Ku04
visit = 2476692041,1
;Ku05
visit = 3013559881,1
;Iw01
visit = 3146760779,1
;Iw02
visit = 2609888843,1
;Iw03
visit = 3146754635,1
;Iw04
visit = 2609858123,1
;Iw05
visit = 3146732107,1
;Iw06
visit = 2609851979,1
;%%PACKAGE%%
________________________________
I don't want to exeed specs, I want to add some medium weps to match the ship.
The Dagger has four hardpoints and a turret, so I wanted to put in four guns, haven't tried that yet though.
If you'd get back to me i'd really appreciate it.
msn is ok if you can/want to:
[email protected]
Edited by - Maranno on 12/20/2004 5:21:38 AM
I tried it out by changing the MPstart file and then booted the server up again only to find out that no-one could create new characters anymore,
here's the full file i made:
________________________________
name = %%NAME%%
initial_rep = fc_lr_grp
rank = 0
money = 10000
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voice
costume = %%BASE_COSTUME%%
com_costume = %%COMM_COSTUME%%
system = li01
base = li01_01_base
ship_archetype = bw_fighter
equip = ge_bwf_engine_01
equip = shield01_mark02_lf, HpShield01
equip = bw_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = fc_ou_gun01_mark01, HpWeapon03
equip = fc_ou_gun01_mark01, HpWeapon04
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10
;Li02
visit = 2745692751,1
;Li03
visit = 2208818767,1
;Li04
visit = 2745633359,1
;Br01
visit = 2945966082,1
;Br02
visit = 2409077762,1
;Br03
visit = 2945943554,1
;Br04
visit = 2409063426,1
;Br05
visit = 2945937410,1
;Br06
visit = 2409040898,1
;Rh01
visit = 2281145474,1
;Rh02
visit = 2818046082,1
;Rh03
visit = 2281172098,1
;Rh04
visit = 2817982594,1
;Rh05
visit = 2281116802,1
;Ku01
visit = 3013596745,1
;Ku02
visit = 2476714569,1
;Ku03
Visit = 3013590601,1
;Ku04
visit = 2476692041,1
;Ku05
visit = 3013559881,1
;Iw01
visit = 3146760779,1
;Iw02
visit = 2609888843,1
;Iw03
visit = 3146754635,1
;Iw04
visit = 2609858123,1
;Iw05
visit = 3146732107,1
;Iw06
visit = 2609851979,1
;%%PACKAGE%%
________________________________
Sounds like you wish to add weapons that go beyond class restrictions of the ship you're using. Instead of using
I don't want to exeed specs, I want to add some medium weps to match the ship.
The Dagger has four hardpoints and a turret, so I wanted to put in four guns, haven't tried that yet though.
If you'd get back to me i'd really appreciate it.
msn is ok if you can/want to:
[email protected]
Edited by - Maranno on 12/20/2004 5:21:38 AM
Did you make sure that [Player is at the top of the file? And there's supposed to be a closing bracket there, but these forums have picky rules about it and remove it. Just make sure you have the word Player at the top of your file surrounded by the [ brackets. If you'll go back to my first few posts, I never said to copy over everything, just everything below [Player . Just place it in the top of your file and you should have it working.
the [player is on top since I just pasted this from word to replace everything below the [player (including the cluosure, but it won't display on TLR)
What happens is that when I put this up on the server it made new characters not showing up on the Character Select screen when you enter a server, they do exist in the server control and IFSO but cannot be selected or deleted. If I delete the Character, the name is locked and unusable
I't will be running together with the Boston Mod on the "N.O.V.A.E.F. Server" which is the server i'm running for my clan, thought about changing the starter location to Alcatrez (li02_06_base), but that would mean editing the jumpholes etc. aswell I guess and i didn't want to get into that yet, but Rochester (li01_13_base) would be a nice place to start out I guess. Not to easy not too hard. I think Buffalo would make a start too easy, it needs a challenge when starting since you don't have to bother getting rid of the Starflier and upgrade.
So it might be possible that this is conflilcting with the mod we are running, i'll ask Earendil to view this topic aswell.
Thanks for the input so far, really like editing this, might try out some more and test them out.
Edited by - Maranno on 12/24/2004 12:40:20 AM
What happens is that when I put this up on the server it made new characters not showing up on the Character Select screen when you enter a server, they do exist in the server control and IFSO but cannot be selected or deleted. If I delete the Character, the name is locked and unusable
I't will be running together with the Boston Mod on the "N.O.V.A.E.F. Server" which is the server i'm running for my clan, thought about changing the starter location to Alcatrez (li02_06_base), but that would mean editing the jumpholes etc. aswell I guess and i didn't want to get into that yet, but Rochester (li01_13_base) would be a nice place to start out I guess. Not to easy not too hard. I think Buffalo would make a start too easy, it needs a challenge when starting since you don't have to bother getting rid of the Starflier and upgrade.
So it might be possible that this is conflilcting with the mod we are running, i'll ask Earendil to view this topic aswell.
Thanks for the input so far, really like editing this, might try out some more and test them out.
Edited by - Maranno on 12/24/2004 12:40:20 AM
Okay, I've had similar problems with a corrupted character preventing me from making more or getting rid of what's already created. e-mail me the mod and I'll see what I can do. If you use any mod that alters mpnewcharacter.fl then it could be corrupting new characters.
___________________________________
There is no knowledge that is not power.
___________________________________
There is no knowledge that is not power.
35 posts
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