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**Tutorial** - Database (updated Thursday Nov 13th)

Here you find the different tutorials on editing and MODing Freelancer

Post Wed Aug 13, 2003 5:06 am

**Tutorial** - Database (updated Thursday Nov 13th)

This tutorial list is updated every time I find a new one on the General Editing or Tutorial forums, which is pretty often. If I miss yours, or if the tutorial is embedded in an unrelated thread, please yell at me.
Tuts are placed roughly by difficulty and skill level. New ones have a *new* in front. There are some that are listed twice if they fall under more than 1 category.


Ship/texture/hardpoint making/editing:

Ship/hardpoint modeling/texturing/creating
Shipbuilding overview LordFjord Mon Aug 04, 2003 12:24
W.I.P. Milkshape texturing tutorial Harrier 17-09-2003 04:19
Glowing textures Simon_DR 25-09-2003 18:48
Transparent cockpits Jackel 15-04-2003 03:59
Creating new hardpoints for ships already in FL CW 28-03-2003 17:44
Hardpoints 2 Jackel 16-04-2003 23:07
Making a new ship from scratch Imagine 06-08-2003 21:30
Getting a ship model from Lightwave to FL Admiral Alex 24-04-2003 02:06
Ship stats/behavior
Altering object LODs Com_Trooper 09-06-2003 04:00
Editing ship data/values/stats ThresholdRPG 08-03-2003 21:32
Editing ship data/values/stats 2 parabolix 27-05-2003 22:52
Editing speed and handling ThresholdRPG 08-03-2003 21:49
Breaking the 990 speed limit blackfire 28-03-2003 18:29
Battleship handling settings Wanderer 12-03-2003 15:57
Making liberty battleship pilotable and able to moor Wanderer 23-03-2003 14:06
Tutorials for specific modifications
Battleship handling settings Wanderer 12-03-2003 15:57
Large train SoulForge 17-03-2003 08:03
Converting Homeworld and Freespace ships into Freelancer Garion 08-04-2003 20:35
Making liberty battleship pilotable and able to moor Wanderer 23-03-2003 14:06
Ship files editing
Adding new ships and infocard dll entries without displacing anything HFH_MACK, Zen Eryu 21-07-2003 18:58
Description of ship ini files )v(aster Sun Jun 01, 2003 4:24

Edited by - Imagine on 14-11-2003 08:28:16

Edited by - Stinger on 2/14/2004 7:58:25 AM

Edited by - Chips on 11/2/2004 1:04:14 PM

Post Wed Aug 13, 2003 5:09 am

Weapons:

Creating weapons
Creating new weapons Just Some Guy 28-07-2003 13:08
Creating new weapons 2 Catscratcher 21-05-2003 20:35
Creating new weapons 3 LordFjord Wed Jul 23, 2003 4:49
Creating new weapons 4 DeathHawk aka Milkshape 27-09-2003 19:17
Editing weapon stats/behavior
Making weapons internal Xenogear_0001, LordFjord, firebase 18-09-2003 05:35
Specific weapons tutorials
Making a beam weapon ReVeNaNt 09-03-2003 03:42
*new* Making a beam weapon 2 BlazeME 22-10-2003 08:20
Creating a super_gun born to be wild 27-08-2003 22:17
Making a bigass missile VAN03 19-06-2003 15:49
Making energy misiles Rolo2020 21-04-2003 17:37


Other ship equipment:

Add scanner and tractor beams to invo menu prplx 30-03-2003 04:58
Editing shields (scroll down a bit) stealgod 05-08-2003 21:35
Editing thrusters and shields BlazeME 02-09-2003 22:00
Make bases sell engines diesel 17-04-2003 01:48
Making a warp drive Cronas 28-06-2003 05:50


Commodities:

Editing commodities (scroll down a bit) stealgod 05-08-2003 21:35
Adding new commodities LordFjord Sun Jul 13, 2003 11:23


Galaxy/Gameplay:

Space physics, appearance, and behavior
Altering object LODs Com_Trooper 09-06-2003 04:00
Giving Objects Names Milkshape, Chips, Phezzan 28-09-2003 14:29
Making ship explosions do damage to surrounding ships/objects LordFjord 17-09-2003 14:17
Creating large, mineable asteriod fields Accu(>o< )shot 14-06-2003 11:08
Making a black hole Dracon 12-04-2003 01:48
Systems making/editing
Creating jumpholes ruby_knight 11-04-2003 21:18
Creating a new system Dawn 06-03-2003 20:19
Bases that only sell to friendlies Victor 18-05-2003 01:59
Respawn UK's new system tutorial (part1) Respawn.uk
Respawn UK's new system tutorial (part2) Respawn.uk
Comprehensive systems modding LordFjord Tue Sep 09, 2003 5:43
Player interactables
Editing empathy so that everyone likes you except xenos Reynen 29-03-2003 02:32
Making ship explosions do damage to surrounding ships/objects LordFjord 17-09-2003 14:17
Creating cap ship encounters Nephilim 14-04-2003 00:24
Making new factions downwind_thief, Chips 24-09-2003 12:42
Making new factions 2 Reven Fri Sep 12, 2003 11:13
Creating wrecks and setting loot Haenlomal 02-05-2003 20:09
Creating serverside nomad encounters Truga 27-03-2003 02:58
Creating a new base Just Some Guy 03-08-2003
Creating jumpholes ruby_knight 11-04-2003 21:18


UI:

Adding custom splash screens prplx 02-04-2003 04:48
Music and sound cue editing LordFjord Sun Sep 14, 2003 11:59
Easy Bini frontend for WinXP Reven Mon Jun 02, 2003 12:27


Multiplayer:

Editing mp starting ship/base Victor 18-05-2003 19:29
Changing starting mp ship Captain Tylor 12-09-2003 18:57
Creating serverside nomad encounters Truga 27-03-2003 02:58


Misc:

video: game modeling techniques titansolaris 03-08-2003
Doing videocapture in FL freelancer.mipu.de 23-08-2003 22:31
Easy Bini frontend for WinXP Reven Mon Jun 02, 2003 12:27


Data and Information:

bases/systems nickname and realname rkcohs 20-03-2003 19:33
ALL IDS names, Mod Info, Tutorials, INI explination Reynen 27-03-2003 03:01
INI file format info Reven Sat Jun 14, 2003 6:52
UTF file format info Reven Sat Jun 14, 2003 6:56
VMesh model format info Reven Sat Jun 14, 2003 6:59
The sur file decryption project skyshooter, Twex 19-09-2003 23:57


Help and Support:

born to be wild is writing custom tutorials Cool.
Accu( >o< )shot's modding help thread Covers everything; should be a new forum in itself.
Chips's moding help thread A continuation of the tradition started by Accushot, includes a catalog of topics covered in the Accushot thread.
*new* Debugging FL crashes also very helpful

Edited by - Imagine on 14-11-2003 08:26:34

Post Sat Aug 16, 2003 2:19 am

well....you sure arent getting the amount of respect you deserve...good job imagine

im making toast

Post Sat Aug 16, 2003 3:12 am

<bows> Thanks very much.

Post Wed Aug 20, 2003 2:04 am

i too am impressed good helpful post

Mess With the Best Die lIke the Rest

Post Wed Aug 20, 2003 6:28 pm

Yeah, this really is a piece of work. Bravo!

We who are about to die salute you!

Post Thu Aug 28, 2003 8:03 pm

I really appreciate this compilation!! Thanks Imagine.

-Rubicon
Life is a sexually transmitted disease.

Post Wed Sep 03, 2003 9:28 pm

Being a NOOB, this is just what I need. Many thanks

Why are you looking at my arse? Ah, I see, afraid to look me in the eye. Very wise choice. And your last............

Post Sun Sep 14, 2003 2:20 am

Hey, thanks for adding my tutorial to the whole pack. Curious though, do you go through each tutorial yourself, making sure it's legit before adding it to your list?

___________________________________
There is no knowledge that is not power.

Post Wed Sep 17, 2003 5:01 am

Yep, it's done manually. If I happen to crash into a new tutorial, even if its not labelled as such, it will go here. And I have yet to see an 'illegitimate' tutorial

Post Thu Sep 18, 2003 7:11 am

@Imagine
I have written a couple of tutorials and I'm expanding my collection as I learn new stuff. You will also find a few other things by Reven (he wrote the FL->Milkshape importer) there.

http://www.klngarthur.com/forum/viewforum.php?f=9

Maybe you can take a look at them (& link them), I tried to make those as complete as possible. I think some of my tuts have less ??? and explain a few thing more in detail than some I found here. Feel free to use them

find all my FL-tutorials here:
http://klngarthur.com/forum/viewforum.php?f=9

Post Thu Sep 18, 2003 7:16 am

Understood. Thx. Jeez the detail of the tutorials are incredible! It will take a while to put them all in.

Post Tue Sep 23, 2003 8:54 am

Imagine wrote: Jeez the detail of the tutorials are incredible!

Tnx comments like that make me feel good.
I'm doing the best I can. My goal is to fill in all ???-s and to understand every single line in the FL-inis.
I will owerwork some tuts a bit, I think I can fill in a few more ???-s as some of those were written quite a time ago

---------------------------------
Excelcia forever
www.excelcia.org

Post Tue Sep 23, 2003 10:01 am

LordFjord :
msg_id_prefix = gcs_refer_system_bw05
Lines like that mean the NPC's refer to this system - ie, i am from the somewhere (linked by other ones) and we are going to the sigma13 system.

Just noticed whilst having a peek this bit was with ???
Chips

(ps - i mean that one jumphole has this
msg_id_prefix = gcs_refer_system_bw05

Another jumphole or something has this:
msg_id_prefix = gcs_refer_system_iw06

You would get 'I am from the sigma13 system and we are going to the galleio system' kinda thing going, or at least that is what i think it is doing!

Its the same for anything else with this as well: like commodities - it means it refers to it as though 'I hope my cargo hold full of Boron fetches a good price' etc
Nice tutorials by the way


Edited by - chips on 23-09-2003 11:22:56

Post Wed Sep 24, 2003 7:19 am

LordFjord, sorry they aren't up yet. I'm not ignoring them! They will be up eventually.

Also, the number of tuts in each category are becoming large. Should I break them into subgroups?

---
"Notice ye a strange man of odd temperment racing through here?"
The Taming of the Psycho
Sir Spectrespeare

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