Wed Sep 03, 2003 6:26 pm by Krazy Scout-Lord Of Hats
in data/missions/m13/m13.ini
[Trigger
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout <<===== right here
changing that to
Act_SetShipAndLoadout = ge_fighter4, msn_playerloadout
gives the hawk and
Act_SetShipAndLoadout = ge_fighter6, msn_playerloadout
gives the eagle
however if that is too much, try
[Trigger
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = pi_freighter, msn_playerloadout
gives a pirate "Mule" as a starter which is an allright starter ship
good MODing