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I would like help finding a tutorial for changing the starti

Here you find the different tutorials on editing and MODing Freelancer

Post Thu Aug 07, 2003 8:12 am

I would like help finding a tutorial for changing the starti

Hello, i'm a newbie to modding Freelancer and I would much appreciate it if someone could give me a pointer to a good tutorial on how to change the starting ship in Single Player, or if they know themselves on how to do the above, post what they know in this thread.

Thank you,

Condorswarm out.

Post Thu Aug 07, 2003 8:04 pm

i think all the info is in loadouts.ini....you will need a decompressor to open it...and you will need to know the nicknames of ships...then it is easy

Post Tue Aug 12, 2003 11:57 pm

hey, always happy to help a noob go into exe\newplayer.fl (somthn like newplayer). to change download the save editor and open the .fl file. the program should create a readable .txt. make changes, then click encode. make backups.

I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Wed Aug 13, 2003 1:28 am

are you guys sure about that for SP? I thought you had to go into the first mission file to do that??

condorswarm, check out this link, about 6 or 8 posts down. You can search the board too, this question has been asked/answered alot.

cheers.

-Rubicon
Life is a sexually transmitted disease.

Edited by - Rubicon on 13-08-2003 02:32:40

Post Wed Aug 13, 2003 2:05 am

u might have to change both


I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Wed Aug 13, 2003 7:53 am

Thank you all for your help, it is greatly appreciated.

Condorswarm out.

Post Wed Aug 13, 2003 6:49 pm

did it work?

-Rubicon
Life is a sexually transmitted disease.

Post Wed Aug 13, 2003 8:09 pm

Not sure. I've been having other problems along this line with my mod, now the game keeps crashing at the first mission-movie just before you see the Order ships. I have had to put replace my modded mission script with the orignal, and i'm going to have a thorough look throught the Shiparch.ini and Loadouts.ini to see if there is anything amiss.

Condorswarm out.

Post Wed Sep 03, 2003 6:26 pm

in data/missions/m13/m13.ini

[Trigger
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout <<===== right here

changing that to

Act_SetShipAndLoadout = ge_fighter4, msn_playerloadout

gives the hawk and

Act_SetShipAndLoadout = ge_fighter6, msn_playerloadout

gives the eagle

however if that is too much, try

[Trigger
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01
Act_ForceLand = Li01_01_Base
Cnd_BaseEnter = Li01_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = pi_freighter, msn_playerloadout

gives a pirate "Mule" as a starter which is an allright starter ship

good MODing

Post Sun Sep 07, 2003 11:02 pm

I know the problem. msn_playerloadout gives it the default equipment, right down to the engine\power\etc. Freelancer cant handle a tiny engine in a huge slot. Change it, it is in one of the two files above.

Post Tue Sep 09, 2003 4:43 am

BTBW is right. If you still have any problems. wait for a while 'cuz i'm realeasing a MOD that changes the SP default ships and both King and Juni's. Of course using my custom made ships.

This is if you can wait. I'm still tweaking my special weapons. Adding the last one, an energy missile. You can learn from it.

there's a little error on it, cuz i somehow cannot figure out hoe to change the look in the equipment room cinematic with juni. Anyway when you exit that cinematics. Your Default ship is already changed. -the Ghost- and everything works fine in there.

Working hard to earn... but too lazy to do something...

Post Fri Sep 12, 2003 8:04 am

what if ya do`nt have a [triger bse-initialize-init-Li01 in the m13.ini
found heaps of triggers but not the one l wanted
could it be listed in m13\npc ship.ini

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