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How to get weaps into asteroids??

Here you find the different tutorials on editing and MODing Freelancer

Post Sat Jul 26, 2003 9:42 am

How to get weaps into asteroids??

plz see subject...sry if someone posted something like this before but couldnt find it. Plz help me

Post Sat Jul 26, 2003 10:57 am

hey, well for a start do you know how to put other stuff into asteroids?

to change it to a Diamondback type "special_gun04" in the part where it says what the loot will be.

if u dont know how to put other commoditys into asteroids then ur asking the wrong questions m8


____________________________
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ANY FREELANCER CHALLENGES I WELCOME. I PLAY ON SERVER:
[SKSTORMKEEP AS D_A_R_R_E_N

Post Sat Jul 26, 2003 1:37 pm

thx thx thx thx thx
how is it with the loot per asteroid is there a need of changing it?

Post Sat Jul 26, 2003 5:20 pm

Ok i ve done it but nothing happens .
Those damn weaps make me crazy

Post Wed Jul 30, 2003 2:13 pm

Don't think that this is one that people will help out with - just have to figure it out....why....for obvious reasons.
Chips

Post Wed Jul 30, 2003 9:23 pm

Oh i see...i understand but it was a try worth

Post Mon Aug 04, 2003 6:02 am

Christ, there are some mean people here. If you know how to do it just say so. If you don't or do not want to help just butt out and say nothing.

Just a hint, but if you go to the .ini of the system you are looking to put weapons in, and copy a file from a weapon platform from say... the Corsairs asteroid weapon platform like in Omega 5, (Bw02) you will at least have a shooting weapons platform. You could of course rename it and re-ids_name it with Fled-ids and save it to the desired system's ini file. You should be able to change the weapons to anything you want if you can find the loadout file.

I have never done that part, so I cannot help you there but here is an example of an ice asteroid weapon platform from Omega 5.

[Object
nickname = Bw02_wplatform_ice_2
ids_name = 261164
pos = 1654, 0, 13695
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04 ;<==got to find this loadout
pilot = pilot_solar_easy

Now find the loadout above somewhere or substitute one you know of that you like better. I wish I could help you here, I did look through some files and decrypt them but was unable to find the one with the platform loadouts. Maybe someone who acutally knows and is not an arrogant pr*** will help us both out by revealing where to look. I'm sorry that I cannot help you more at this time. If I get more information I will do what I can. I hope you were not put off by some of the people who answered your call for help. I did not like the way they treated you and I can only hope others who are more knowledgeable than I will help you more. Life is struggle enough without that kind of treatment.

JustSomeGuy

Post Fri Aug 08, 2003 6:06 pm

m.....thats a new pint of view....i nerver thought of changing the loadout
thx

Post Fri Aug 08, 2003 6:35 pm

There's a mod called "Because I got high": This mod increases the amount of debris particles by a lot in the Detroit Debris Field and makes Cardamine (9) come out when shot upon. The chances of something coming out are extremely high. But watch out for the police searching for contraband! Enjoy and don't get addicted!
Click here.

This is his code:
[LootableZone}
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_cardamine
asteroid_loot_count = 0, 0
dynamic_loot_count = 9, 9
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 1

original code:
[LootableZone}
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 3

This is your code in \data\solar\asteroids\li01_detroit_debris_field_001.ini:
[LootableZone}
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = li_gun01_mark01
asteroid_loot_count = 0, 0
dynamic_loot_count = 9, 9
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 1

9 guns will pop out.


Edited by - buckaroobanzai on 08-08-2003 23:04:12

Post Fri Aug 08, 2003 9:22 pm

pirate_weapon_platform_pi_04 loadout is in
\data\solar\loadouts.ini

[Loadout
nickname = pirate_weapon_platform_pi_04
archetype = wplatform
equip = infinite_power
equip = ge_s_scanner_02
equip = pi_wp_turret01_mark03, HpTurret01
equip = pi_wp_turret01_mark03, HpTurret02
equip = armor_scale_13

we can add in these:
cargo = commodity_scrap_metal, 6
cargo = commodity_high_temp_alloys, 4
cargo = commodity_optical_chips, 3


Edited by - buckaroobanzai on 08-08-2003 22:33:05

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