Caid wrote: "
Can you jump over ships and write something about adding new resource DLLs? I am making a new starsystem. "
I assume you know how to use BiniQDU and FLMM. Furthermore, you need the FLEd-ids program.
1. Copy
nameresources.dll to your mod; it should be in the
EXE folder. Rename the file into
add_resources.dll (or into any other filename that is not yet used by the game)
2. Use Resource Hacker (freeware, do a Google search to find a download site) to alter the entries. When you open your resource file in Resource Hacker, you'll see a kind of folder structure; the leaves are the entries used in the game. NB - These are the ids_name values; I'll get to the Ids_info values later. Your first entrie is 458753, your second entrie is 458754, your third 458755 etc.
3. Now, when you activate your mod with FLMM, FLMM should automatically add a line into freelancer.ini, in which it initializes your custom dll file. When it appears that FLMM for some reeason doesn't do this, you should add the freelancer.ini file to your mod (at the appropraite folder:
EXE ) and add to the bottom of the section
[Resources\ the following line:
DLL = add_recources.dll ; Contains additional resources
4. To add / alter ids_info values (the "infocards"
, activate your mod with FLMM,; open the folder
..\Freelancer\EXE , right-click your custom dll file
add_resources.dll and make sure that, in the Attributes section, the Read Only option is
off
Now, open FLEd-ids, and you can add ids_info values to 458753 and up. (These are the same nubers as the ids_name values, but they are a different type of resources; FL does not mess them up). See Parabolix instructions how to.
Now, the resource file you are actually adding your entries to, is
not your custom resource file, but a copy of it! So, before your deactivate your mod, you should copy it to your mod folder, or to a separate folder, because otherwise this file will simply dissappear into the recycle bin. Update the dll file in your mod's EXE folder, with the one you just editted.
Btw, first look around for a while using FLEd-ids to see how the infocards look like. Make sure you use the xml tages right.
Parabolix, thanks for keeping promoting FLEd-ids as an editor! I just assumed it didn't work properly on my pc, but suddenly I thought of this "read only" otion, which indeed appeared to be the cause of why FLEd-ids didn't work. This is indeed a much faster way than adding separate xml files for each entrie.