How to: Altering LODs of objects in game
It is possible to change the "pop-up" distances of just about any object in the game. Heres how: open up the solararch.ini located in the "Solars" folder. There are hundreds of entries which have the parameter "LODranges", and this parameter will be followed by 2 or more numbers. These numbers describe the distance at which the particular object will switch to a lower-detailed LOD (level of detail).
The first number is always 0, and the last number is the distance at which the object becomes completely invisible. By increasing all the numbers to a very large value (EXCEPT for the first one) the lower-detail LODs will never come into play, and that particular object will always be visible and highly-detailed regardless of where you are in they system. For example, let's look at the default LODranges parameter for the jumpgate object, which has 6 levels of detail:
LODranges = 0, 8000, 12000, 18000, 22000, 50000
To make jumpgates visible all the time, you would change to values to something like this:
LODranges = 0, 999999, 999999, 999999, 999999, 999999
Simple, right? However, there are a few things to note. Like I said, there are hundreds of entries so you have to be patient to change all the values. Also, this doesn't seem to apply to tradelane rings. Not sure why, but they still won't pop up until you are close to them. Also, asteroids LODs are not altered from this file. To change the visibility range of asteroids you must open your PerfOptions.ini and alter the "Asteroids" parameter. A value of 5.0 is the most you should need in this case.
And one more important note--making all the changes I mentioned WILL have an impact on your framerates. I'm actually not too pleased with the performance results I experienced so I'm going to do some more fine-tuning to my values. Perhaps its best to just alter important objects like planets and jumpgates and leave everything else at default...anyways, play around with it. Hope this helps.