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**Tutorial** - How to break the 990 speed limit

Here you find the different tutorials on editing and MODing Freelancer

Post Sun Apr 06, 2003 6:20 pm

Nvm i sloved that problem, but i have this and i'm not sure what i'm doing wrong

[PhySysConsts
MATERIAL_FRICTION = 0.100000
MATERIAL_ELASTICITY = 0.900000
DEFAULT_LINEAR_DAMPING = 0.500000
DEFAULT_ANGULAR_DAMPING = 0.200000, 0.200000, 0.20000
ANOM_LIMITS_MAX_VELOCITY = 30000


[EngineEquipConsts
CRUISE_DISRUPT_TIME = 5
MAX_DELTA_FX_THROTTLE = 0.250000
THROTTLE_STEADY_TIME = 0.500000
THROTTLE_ATTEN_MOD_RANGE = 8.000000
DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000
DELTA_THROTTLE_ATTEN_MOD_STEADY = -1.000000
CRUISE_STEADY_TIME = 2.000000
DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000
CRUISE_ATTEN_MOD_RANGE = .000000
CRUISEING_SPEED = 30000

Post Sun Apr 06, 2003 7:30 pm

You spelled "CRUISING_SPEED" wrong... there's no "e" in "CRUISING" It's always the little things that get you..

Post Sun Apr 27, 2003 12:53 pm

I have uncompressed the constants.ini and edited it as stated and sved it. it is a text document does that matter.
I renamed the origional constants.ini (the compressed one) but when i play the game my cruise speen is still 299 as it says on the bottom. this is what the text document looks like:

[Constants
COLLISION_DAMAGE_FACTOR = 0.500000
MUSIC_CROSS_FADE_DELAY = 10.000000
MUZZLE_CONE_ANGLE = 40
PLAYER_COLLISION_GROUP_HIT_PTS_SCALE = 3
PLAYER_ATTACHED_EQUIP_HIT_PTS_SCALE = 5

[EngineEquipConsts
CRUISE_DISRUPT_TIME = 5
MAX_DELTA_FX_THROTTLE = 0.250000
THROTTLE_STEADY_TIME = 0.500000
THROTTLE_ATTEN_MOD_RANGE = 8.000000
DELTA_THROTTLE_ATTEN_MOD_CHANGING = 8.000000
DELTA_THROTTLE_ATTEN_MOD_STEADY = -1.000000
CRUISE_STEADY_TIME = 2.000000
DELTA_CRUISE_ATTEN_MOD_STEADY = -1.000000
CRUISE_ATTEN_MOD_RANGE = 8.000000
CRUISING_SPEED = 3000

[ShieldEquipConsts
HULL_DAMAGE_FACTOR = 0.500000

[PhySysConsts
MATERIAL_FRICTION = 0.100000
MATERIAL_ELASTICITY = 0.900000
DEFAULT_LINEAR_DAMPING = 0.500000
DEFAULT_ANGULAR_DAMPING = 0.200000, 0.200000, 0.200000
ANOM_LIMITS_MAX_VELOCITY = 3000

[CommConsts
COMM_PLAYER_FAR_DIST = 6000.000000
COMM_PLAYER_FAR_DIST_ATTEN = 0.000000
CHATTER_MAX_DIST = 3500.000000
CHATTER_MAX_DIST_ATTEN = -16.000000
CHATTER_START_ATTEN = -2.000000
COMM_CONFLICT_PRIORITY_CUTOFF = -3
WALLA_MAX_DIST = 3500.000000
WALLA_MAX_DIST_ATTEN = -24.000000
WALLA_START_ATTEN = -8.000000
WALLA_PRIORITY_CUTOFF = -3

[AsteroidConsts
MAX_ASTEROID_LOOT_DAMAGE = 20000.000000
MAX_LOOT_PER_ASTEROID = 3

Post Sat May 24, 2003 8:01 am

Dunno... Did you check for mispellings???

--I am not responsable for my actions.--

Post Sun May 25, 2003 11:41 pm

Ut asked:

Question, though: Why, when I go, say, 10000K away from the sun in the NY system, does the ship seem to go all Quantum Mechanical? It rattles around like a 72 Plymouth!

And since nobody answered, here is the answer in genuine over-simplified terms. Basically it has to do with the floating point calculations used to precisely orient the multiple parts of the ship model around the actual ship center (including the "camera". Think of it like this; the position has a set number of digits, we'll say 8 for this example, the actual number is limited by your processor and/or the game engine. So we have the 3 coordinates of the world center, or something like this:

0.0000000
0.0000000
0.0000000

At this position the model pieces can be very precisly postioned thanks to all the numbers after the decimal point. The problem you saw was that your position was more like:

10000000.0
10000000.0
10000000.0

So, the pieces weren't precisely oriented to each other and the visible side effect was a lot of jumping around. There's a little more to it and you may even say that example isn't *entirely* correct, but I think it gets the point across

Post Fri Aug 15, 2003 3:50 pm

@Cap. Jenk. This question has been asked a billion times, however i wont flame u. just download BINIQDU from the utiliies section.

I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Sat Aug 16, 2003 7:56 pm

@everyone with problems: under the EngineConst section, add the line:
CRUISING_SPEED = whatever u want

BTW i think everyone should know about my hillarious experience, once i modded that file and when i tryed to lift off it said "cant launch without engine"
when i went to the dealer game shut down LOL.

NOTE: i reinstalled and everything works fine now ???

I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Sat Aug 16, 2003 7:58 pm

BTW: this will really help modders, once i saw the line:
MAX_PLAYER_AMMO = 50

under the first constants section.

Try adding that line in and changing it i am sure i saw that line once. (i checked it works)

I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Edited by - born to be wild on 16-08-2003 21:00:19

Post Fri Aug 22, 2003 8:16 pm

BTBW - you should really check the dates of some of these posts that you are trying to help out on.....
This is MONTHS old now - don't think they are gonna be reading your replies as you now explore what can be done.....either that - or they have way surpassed this stage and don't really care anymore.
Also - you say you need to add cruise speed - well it is all explained in this post already.........
Are you just trying to boost your rankin by reviving really old threads and posting comments on them when they are already done and dusted in lots of other threads??
...........oops - then what does that mean i have just done.......hehe

Post Sat Feb 14, 2004 1:38 am

ok someone asked how to change the thruster speed to 600 a bit back.. if I remeber corectly you have to make a new thruster for your ship make it buyable and then change the max_thrust to 360000 (600x600) this may be incorect. as I cannot check the .INI's as I am at work ATM.


If A=A then santa doesn't exist

Post Sat Feb 14, 2004 5:16 am

okay - no offense - but BTBW dug this up to flame after 3 or 4 months of it being very old news

You just dug it up around 6 months after that

lol - poeple - no offense but please check the date of last post before postin!

Post Sat Dec 18, 2004 4:02 pm

OK, this post is 10 months later than the last one. Here goes,

Blackfire: Great job! I have used that mod with good success. What's weird is that sometimes there is no effect. Thruster mods work great but no cruise change so I have to start with fresh files and sloooowly add other changes back on.

Q. for you: Did you ever figure out how to get the Cruise Speed to correctly show in the cockpit view?

I don't understand why the cockpit shows the correct speed/ afterburner speed but not cruise speed.

Post Sat Jan 29, 2005 10:49 pm

For those who want to know how to edit ur thruster speed here is how u do it.
First off u open up the st_equip.ini and at the top there will be trhruster packages. to edit the one u have e.g: "Advanced Thruster" that will be under "ge_s_thruster_04" and u should se something like this:

[Thruster
nickname = ge_s_thruster_04
ids_name = 263740
ids_info = 264740
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 8000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 72000 <==== (Change this number to 72000 and u'll fly faster than 1K per second)
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 125 <==== (Change this if u want to change the energy drain)
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20

And that's all.

"Mmmmmmmmm...Space Donuts"

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