well we lost our system designer, FriendlyFire, so we have a position open there and also in the modeling department.... but ATM it looks as if we will not be able to reach consensus on making a new story - so that's fine, and since i will not demean that mod which i love so much by butchering it outright I am going to scale back my ambitions and trim it back to a playable upgrade to Freelancer available to both players and modders for their use (SP and MP compatible) in a vanilla universe. If someone wants to put what i've done into the full Evo, they can get in contact with Chips
now to recap what will and won't be in the pack, which will be available sometime soon as i'm quite tired of working on it
1. 'gravity' script to add gravity/drag to planets for 'slingshot' speedboosting
2. current dynamic debris fields conversion -> could be expanded to asteroids or removed
3. hi-res FX texture pack for beam fx, explosions, fire, sparks etc
4. dynamic lighting / set of reorganized FX inis
5. 7 or 8 gadgets from lighting-flares to pusher mines (to push yourself faster than cruise), gatling guns, flamethrowers, blah blah blahg
6. some joke weapons;
7. an arena system
8. a reworked interface/HUD
9. additional controls (xml scripted)
10. the ships in argh's XML toolkit i've converted? i think that should be OK and i did work pretty hard on converting them to pure FL models
11. complete rescripting of ships into XML
12. experimental\concept weapon-stat balance and market placement scripts
13. an arena system (this will be the only functional system included, for MP demonstration) consisting of the 'thunderdome' asteroid-sphere
14. a tron system... for whatever reason i made a tron system and even started scripting a mission, which is startable/playable. it doesn't have any point, but its shiny like tron with all the glows hehe
15. other macro scripts for simplifying balance and entering new stuff like ships; ex a lights-loadout script that assigns lights to loadouts after they're added by XML, using a code for the lights # like 2-4-2 etc
16. faction-adding scripts for the space paranoids
17. misc equipment upgrades with the hacked EXE to support; extended scanners, extended LOD-distance, shield upgrade modules, etc
18. a new neuralnet voice (needs more testing)
19. commodity-archetypes XML script, new sexy icons taken from 3D renders for everything
20. a battleship/cruiser thing for Hispania w/ real SUR, wireframe, and destructible groups and damage caps
phew... i'm sure there's more i'm neglecting to mention but my brain and fingers are exhausted
Edited by - Cold_Void on 7/7/2007 9:28:30 AM
Edited by - Cold_Void on 7/8/2007 8:10:48 PM