Hostile Universe V4 Released
Hostile Universe Version 3.
Please see the end of the this doc for the mod makers chat/waffle about the mod it self.
Credits and Thanks.
By Giskard.
Xwing, Viper and Cylon fighters by Kurgan.
http://www.respawn.co.uk
email: [email protected]
Special thanks to all at The Lancers Reactor & Kurgan for sending me some great models.
http://www.lancersreactor.com
Introduction.
Hostile Universe adds 6 New Ships to Freelancer and a new system as well as several hundred other changes.Its not just about ships or systems, it is about making the game more fun and giving the player choices, such as downgrading to a ship that is actually worth having even if you currently own the hardest ship in the game. You find the new light, medium & heavy fighters are fun to fly in their own right and you might even prefer them over the tougher ships. Hostile Universe is not falling into the "must always add tougher ships" trap because I know the mod would reach a point when the game stops being fun. So instead I have added ships in areas I felt needed filling, trying to make each new ship fly as it would in the movies. An thus give it a unique roll in the game.
Installation.
Hostile Universe expects to be installed into a mod managers Mods folder and thus is setup to create a folder called Hostile universe when installed so it will work with both FLMM and Flauncher mod managers. If you do not use a mod manager then you must extract this mod into a temp folder and copy the data and exe folders in the Hostile universe folder across to your freelancer directory so they overwrite the files in there. Using the Mouse Right click + Drag and drop usually works best when copying folders.
I have included a complete list of files that I have modified at the bottom of this document. I strongly advise you to backup the original files before you overwrite any files either by launching the mod via a mod manager or by the drag and drop method.
Hostile Universe Features V3.
NewMars System given a make over with new bases, new nebulas and stars.
Newyork Jumpgate replaced with a jumphole to work around a serious bug that kept crashing the game.
Starfury added to Newmars System.
Viper added to NewMars System.
Galaxy Transport model replaced with a new design (same loadout as old model but is a better looking ship)
Galaxy Lifter added to NewMars System.
Battleship Encounters under test in NewMars, plan on tweaking them for Version 4.
Earth Force Police replace Liberty Police.
Earth Force Navy replace Liberty Navy.
Home Guard Replace Libery Rogues.
Hostile Universe Features V2.
NewSystem = NewMars, turn left at Newyork or right at Frankfurt and keep going until morning.
Shields = The effectiveness of weapons vs shields has been modified to increase the differences between certain weapons and certain shields. So a rock hard ship in one sector could be cannon fodder in another.
Engines = Light, Medium and Heavy Fighter Engines have been tweaked so the difference is more noticable.
Ships = Fighter now cost 3 times more than they did, Freighters cost 5 times more than they did but their cargo holds are now 3 times bigger than the info card states.
Weapons = Weapon costs have been increased by a factor of 3 but ammo costs are the same.
Looted weapons = Looted weapons are generally worth more due to the weapon cost increase.
Newships = Xwing, Cylon Fighter and Galaxy Transport have been added to Wilbery Shipyards in the NewMars system.
Xwing = Medium fighter with medium armour and a good weapon loadout. IT can dish out the damage but cannot take much back. Handles like a light fighter.
Cylon Fighter = Heavy Fighter with Good Armour. Limited Weapon load out but can be fitted with some of the best weapons in the game. Power is more than enough to hand constant fire from most weapon loadouts.
Galaxy Transport = Heavy Transport, Lots of Armour and Cargo Space. Mounts 7 Turrets and can take very good shields too. Able to defend it self whilst running away with or without thrusters. Steers like a Brick making it harder to dock than normal ships. Ship to ship colisions usually mean the death of the guy who rams this ship. You cannot dog fight in this, you must develope new tactics to survive.
Lots of other changes, I really should start making a list as I go
Known Issues
Mission case in bases says you need to be more friendly to the base even though you can accept missions from the characters in the bar that belong to the same faction.
The game sometimes crashes for no reason. Fixed all crashes i could identify but the last remaining one happens randomly and usually in Newmar.
Feedback.
Feedback can be posted in the following forums.
Respawn Forums.
http://www.respawn.co.uk/invboard/index ... ct=SF&f=13
LancerReactors Mod announce forum.
http://www.lancersreactor.com/t/forum/t ... ng&M=False
Giskard
Edited by - giskard on 12-05-2003 01:37:17
Edited by - giskard on 18-05-2003 22:14:59