Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.

To get the latest in Freelancer news, mods, modding and downloads, go to

Old save games in new Mods

Here you can get help with applying those different MODifications for Freelancer

Post Sat Feb 12, 2005 9:50 pm

Old save games in new Mods

I have a save game after SP in Freelancer Vanilla. I'm getting kinda bored and want to drop in a mod or two, problem is that I can't continue my saved game with the mods on.

Is there a way to integrate the game into the mod?

(Note- Juergen's Freelancer Save Game Editor fails to work for me because of an error)

Every hold a shootout VS 10 Sabres from inside a Jumpgate? Its like an Alamo in space.

Post Sun Feb 13, 2005 3:18 am

The problem is, some mods change things so that stuff saved in the savegame might not be there (=crash). However, you could try copying the moved savegames into the main savegame dir (in my documents\my games\Freelancer... etc.) and try them out. Depending on the mod,, you might be bale to use original savegames with the mod, but usually you cannot use mod savegames with vanilla FL.

Post Sun Mar 20, 2005 12:46 am

I share the same concern. So, should I copy the save file that doesnt have mods into the subfolder containing the save games with the mods?

Post Sun Mar 20, 2005 1:07 am

what i do is i keep a backup folder of all my saves. when i load a new mod i take my most current save and place that in the saved games folder of the loaded mod. flmm makes backup saves in sub folders. but i dont use those since i keep only one current save in another place. i just delete everything in the saved games folder when i use a mod and place my one saved game in the empty folder. works most of the time depending on how you do it.


Vanilla to Modded = will work most the time since the mod adds on or changes stuff not always attached to your save.

Modded to Vanilla = rarely works unless your save contains stuff only in the Vanilla game.

Modded to Modded = depends on what the new mod changes from the old mod. but chances are it will never work unless the 2 mods are compatable (activated at the same time)

Hint: if you play with a mod and want to take it back to Vanilla, get rid of everything your save has that is from that mod, i.e. weapons, equipment, cargo, etc. once you have nothing but Vanilla fl stuff in your save you can take it back to Vanilla fl without a problem. (might help if your last save is docked at a Vanilla planet or station too).

Edited by - micahd on 3/20/2005 1:17:02 AM

Post Fri Mar 25, 2005 8:03 am

[Vanilla to Modded = will work most the time since the mod adds on or changes stuff not always attached to your save. If i read this right. If I create a mod that changes the power regen rate on a ship, I don't want to own that particular ship in my saved game. Right?

Post Fri Mar 25, 2005 3:35 pm

As long as your ship & it's equipment haven't been drastically altered or removed from a mod it "should" still work.

I use a save file that I created at the end of the storyline,it works with most of the mods but not all of them.

Post Sun Mar 27, 2005 9:27 am

Thanks for answering

Return to Freelancer Using MODs Help Forum