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Help in Melbourne Aus. with Mod Activation

Here you can get help with applying those different MODifications for Freelancer

Post Sun Jan 09, 2005 2:59 pm

Help in Melbourne Aus. with Mod Activation

Forgive me if I'm in the wrong forum. I have downloaded FLMM and SDK. The 3 mods that I wanted TNG v1.7 and 2.6 and Tie Universe do not properly activate. I get a message in the log saying " 'C:\Games\EXE\freelancer.ini' doesn't exist"
I have been tackling this problem for the last 2 weeks. I thank Boscoe for his help/advice. I don't know what else to do. Is there any FL player living in Melbourne, Australia whose able to come to my place and see what I'm (if anything) doing wrong. I don't know what else to do.
Thank you

Edited by - Boscoe on 1/12/2005 2:59:11 AM

Post Sun Jan 09, 2005 5:00 pm

Basics, Install the game, install the SDk, install FLMM, click on the down;oaded Mod and install. Open FLMM and activate the Mod you want. Have you did anything different than this?

Post Sun Jan 09, 2005 5:13 pm

We've tried that plus many other things, no luck. Went the entire route, delete saved games folders, uninstall FL (after making sure no mod was activated), uninstalling FLMM, then reinstalling FL, reinstalling FLMM, running SDK, adding mods to FLMM, running SDK again, trying to activate mods. Had him delete and redownload all mods in case of corrupt files, same with FLMM. Basically, it looks like a time to format and reinstall windows, something's strange going on.

Moved to "using mods help forum". We're open to any suggestions. Boscoe.

Edited by - Boscoe on 1/12/2005 2:58:17 AM

Post Wed Jan 12, 2005 12:13 pm

Good Evening,
Can I´ using moore any Game Mods in The Game together??
Thank You (I´m Sorry, that my English is so Bad-I´m from Czech Rep.)

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