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Chips Open Sp mod has a problem

Here you can get help with applying those different MODifications for Freelancer

Post Wed Sep 08, 2004 3:56 pm

Chips Open Sp mod has a problem

The mod is supposed to have Battleship encounters, yet i have not seen a single battleship moving from texs to hamburg, when i woulda seen like 50 if i were using the battleship encounter mod... why arent there any battle ships?

Post Wed Sep 08, 2004 5:44 pm

Well i used the battleship encounter mod with it (even tho it said i shouldent a whole biunch of times) and there was battleships..... but id still like to know how to fix the other one, or whats wrong with it.

Post Wed Sep 08, 2004 6:05 pm

I believe, when you load this mod, you choose where and if you want the encounters. random ships and where planets, jump gates, but I think they are still only at key systems. Chips himself would know more particularly.

Post Wed Sep 08, 2004 8:26 pm

Yea, i chose, but i still didnt see any... And i found out that when i used the battleship encounter mod, i only saw batleships in the New york system, nowheer else.... this is really screwed up...

Post Wed Sep 08, 2004 9:01 pm

well ya know

Post Wed Sep 08, 2004 10:27 pm

Its mainly at jumpgates and cap planets systems. You won't see them all the time - but only some of the time!

Best to have installed the "SDK" first - cause it uses scripting, and it was tested on the SDK decompressed files (so if you play using those installed before activating the mod - it means you have the same "set up" as me....when it was tested

Post Thu Sep 09, 2004 9:32 pm

ok ill try that....

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