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How to create a multiplayer mod??

Here you can get help with applying those different MODifications for Freelancer

Post Mon Aug 23, 2004 5:58 am

How to create a multiplayer mod??

Hi all,

I've started editing and use some tools but it woun't work like i want to.
i've got a Question. I want to make a mod that i can use for my own server.
I've got a PC with the server and hey works in a lan and over the net.
I need a mod ( want to make it self) that works for multiplayer. I need it to play over lan and the net...

1. is the a tutorial how to make a mod from the start till the end.
( A tutorial for what to do first and the the next step and so on )

2. The Tools for making a mod.

Many thanks in advance..


Post Mon Aug 23, 2004 6:25 am


What too creates mods?

Post Sun Aug 29, 2004 12:52 pm

To make a mod for a server is as easy as making a mod - just make sure the servers using files that are modified with the mod. Its that simple!!

How to build one is not however. There are lots of tutorials in the tutorials forum, help in the general editing forum and so on. A good place to start is the thread that says its got it all in general editing - its stickied at the top. It tells you lots of info whilst also providing links to topics of interest.
We cannot really and logistically teach you hand held how to do it - cause imagine the thousands who come to mod here - if each one wanted a walk through - then it would be a full time job. Also - you need some sembalence of capability to mod too. If you aren't willing to spend several weeks, using many hours a day in learning HOW to do things without much to show for it - then modding is not for you!! It will take a LOT of time to make anything of reasonable size - and it may not even work - as lots of crashes are about.

Freelancer explorer is a tool for building systems that removes any difficulty on the creation part of it - its available ain the downloads section - as is the detailed tutorial that goes with how to use it (search downloads again!).

You are best off with the SDK first - cause the files in freelancer are compressed and encrpyted. The SDK is basically all those files decrypted and decompresssed - which makes it all alot easier. Once that is done they can be opened and edited with a simple text editor! From then on its a combination of reading tutorials, playing around with things, and testing.

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