Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

flmm how do i???

Here you can get help with applying those different MODifications for Freelancer

Post Sun Aug 22, 2004 3:06 pm

flmm how do i???

ok i need 2 know if its posible 2 take ships from one mod in flmm format and mix it with another mod so that i can edet the all the ships in fl explore. so that i can put one ship pack in the game with an other one. and wheniu have like 50 ship packes in there i can edit stuff in fl expoler. is it posible?

later


p.s dont look behind u

Post Sun Aug 22, 2004 3:28 pm

You can, as I do it all the time for personell use. It is a lot of work. You have to copy and paste the files you need. Shiparch.ini entry, Ship cmp files for the ship you want, equipment/goods file, market ship, engine files if it has a differrnt one, FX file, ect. It is a lot of work, espessually if it is a complex ship, with weps that are specialty. Practice with a few simpler ones and ones you get the hang of all the files you need, try a bigger one or multible. Good luck.

Return to Freelancer Using MODs Help Forum