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Star Wars Ships SP problem, *SPOILER WARNING*

Here you can get help with applying those different MODifications for Freelancer

Post Fri Mar 19, 2004 3:42 pm

Star Wars Ships SP problem, *SPOILER WARNING*

I've been playing through SP with Porsche's Star Wars ships MOD (which is fantastic) and have got to mission 12. I've recovered the Nomad power cell and returned to Toledo, when I dock, once on the planet there should be a cut scene with Quintaine and Sinclair I presume, but my ship (Slave 1) just lands and thats it. I can't progress any further, access is denied at the only jump hole and there are no jobs/info/Juni at the bar. I really love my ship and I don't want to give it up, but I want to finish the game, please can you help?

running: FLMM v1.21 beta 8
Porsche's Star Wars ships MOD (Rocks!)
Star Wars Music MOD *running this from the start, but have turned off and save games still load

Post Fri Mar 19, 2004 4:12 pm

I take it that you got mission accomplished etc etc. It might be that (this happens in earlier missions) you did it too quick? In earlier missions if your too strong and kill the bombers too quick at the research station with Juni (*escort mission in California system) then it doesn't ever finish the mission......maybe that is the same? I guess you have tried going to all rooms etc, so thats all i can think of for now

Post Sun Mar 21, 2004 7:53 am

If what Chips says does not work, go to the load screen and go back 1 or 2 missions and refly them doing slower. There are in game triggers that must be triggered to continue. I did the same thing a couple of times like on toledo, I think the last one was and had to backtrack 2 missions to fix it.

Michael "Finalday"
In Memory Of WLB

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