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Massive Addon Problem (Program Crashing)
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I just downloaded the Massive Addon and I started a new game...well after I finish a mission the whole Freelancer program quits on me. I have no clue what is wrong with it. Please Help..thanks
Chips,
Thanks for your interest .
So: NY has 4 new jump gates/holes. Nothing more.
Mod is 27 MB, check Download page for details. Problem is with setting a intersystem waypoint when the route crosses NY. Also, automatic waypoint setting in the NY (in the end of a story mission or on retrive something mission) causes exit to the desktop. There is no added information to the legallpath, illegalpath and systems connections, but adding this information does no good.
The workaround is to move gates out of NY, but I want them to be there.
Any help will help.
Tygrys
Thanks for your interest .
So: NY has 4 new jump gates/holes. Nothing more.
Mod is 27 MB, check Download page for details. Problem is with setting a intersystem waypoint when the route crosses NY. Also, automatic waypoint setting in the NY (in the end of a story mission or on retrive something mission) causes exit to the desktop. There is no added information to the legallpath, illegalpath and systems connections, but adding this information does no good.
The workaround is to move gates out of NY, but I want them to be there.
Any help will help.
Tygrys
Hmm - i had a problem with shoving stuff into NY as well - as Giskard told me, he thinks that there is a finite limit on the amount of objects. I also think there appears to be a max amount of stuff on nav map or something too. Have you commented out those jumpholes / gates from the system file for Li01 and seen if you can then waypoint plot through NY yet?
*edit* - to clarify i used to crash to desktop on opening nav map when i had extra dock points and a couple of jumpholes (also had the two internal ones working as well). However, i got rid of the ones i put in and the extra moor point (it was so more capships could land on planet at once), and it all works fine.
Also - I think that it was Giskard who told me that there seems to be a limit on the amount of jumpgates or holes in a system or something like that. It was either Giskard, or Wanderer i think - but i cannot remember.
Oh - about finite limits on systems stuff - it is meant that NY is at the limit basically as you cannot add much to it before crashing. Strangely enough i shoved in about 70 nav bouys no probs, but put in other things and you seem to get a problem (extra tradelane crashed at the other end for example). Also - more about nav map - a little more clarity.
I got it so that when i opened map i didn't crash by removing my jumpholes, however, i now get a delay between opening the map and when it actually see it - a bit like it has alot of stuff to put in there (assume reading through large file) Perhaps this is the problem?
Anyways - am hedgin bets that taking those jumpholes out fixes the problem - at which point try generally removing stuff or something - ie, like taking out a planets moor point, or one of the wrecks - see what happens. I must admit i haven't tried that to see if it makes a difference as i was just searching for a fix - my jumphole was just for testing purposes, not actual game inclusion
Edited by - chips on 15-10-2003 15:29:24
*edit* - to clarify i used to crash to desktop on opening nav map when i had extra dock points and a couple of jumpholes (also had the two internal ones working as well). However, i got rid of the ones i put in and the extra moor point (it was so more capships could land on planet at once), and it all works fine.
Also - I think that it was Giskard who told me that there seems to be a limit on the amount of jumpgates or holes in a system or something like that. It was either Giskard, or Wanderer i think - but i cannot remember.
Oh - about finite limits on systems stuff - it is meant that NY is at the limit basically as you cannot add much to it before crashing. Strangely enough i shoved in about 70 nav bouys no probs, but put in other things and you seem to get a problem (extra tradelane crashed at the other end for example). Also - more about nav map - a little more clarity.
I got it so that when i opened map i didn't crash by removing my jumpholes, however, i now get a delay between opening the map and when it actually see it - a bit like it has alot of stuff to put in there (assume reading through large file) Perhaps this is the problem?
Anyways - am hedgin bets that taking those jumpholes out fixes the problem - at which point try generally removing stuff or something - ie, like taking out a planets moor point, or one of the wrecks - see what happens. I must admit i haven't tried that to see if it makes a difference as i was just searching for a fix - my jumphole was just for testing purposes, not actual game inclusion
Edited by - chips on 15-10-2003 15:29:24
Chips, thanks. I know about the limit, but it acts little different. Objects just disapear from the screen. The reason should be in the systems connections settings rather then that.
The problem is that it is only 4 new objects in NY and everything works ok except navpoint setting in certain situations. I'm searching for a rule here. But it is a time consuming job. Moving gates outside is a 'give up'. I'll rather fight it.
Untill I'll know the rule.
Tygrys
The problem is that it is only 4 new objects in NY and everything works ok except navpoint setting in certain situations. I'm searching for a rule here. But it is a time consuming job. Moving gates outside is a 'give up'. I'll rather fight it.
Untill I'll know the rule.
Tygrys
i know it usually causes stuff to disappear, but when i made a tradelane - nothing disappeared, and everything was fine. However., when you got to the end of the trade lane (so 40km above manhat) you came out of the tradelane - pause, crash. Nothing was up there, i removed all encounters. It was strange.
Also - about nav map one, nothing that i could find disappeared - mainly as the first real object is manhatten lol, so unless they go at random.........however, i couldn't find anything disappearing as i did fly around alot to look. However, these might possibly be similar - only diff was i couldn't open map to plot waypoint as i crashed instead. Proves to be a fun un anyways.....lol
Will join in on the bug hunting with you though when i have finished mine off for a while (early next week),til then though i have a lot to do, and only til friday to do it in (going away for weekend)!
I love a good debugging problem - dunno why but i love em - lol
Also - about nav map one, nothing that i could find disappeared - mainly as the first real object is manhatten lol, so unless they go at random.........however, i couldn't find anything disappearing as i did fly around alot to look. However, these might possibly be similar - only diff was i couldn't open map to plot waypoint as i crashed instead. Proves to be a fun un anyways.....lol
Will join in on the bug hunting with you though when i have finished mine off for a while (early next week),til then though i have a lot to do, and only til friday to do it in (going away for weekend)!
I love a good debugging problem - dunno why but i love em - lol
Chips,
Just like me. Something like a challenge, yes?
The problem may be in to many objects, I'll try it that way. But Giskard had the same with only two new jump points. So I don't know what to think. Manhattan is somehow overloaded. 1 new jump gate make no problem. I don't know also if this is a difference between a hole and a gate there. Will have to check.
Tygrys
Just like me. Something like a challenge, yes?
The problem may be in to many objects, I'll try it that way. But Giskard had the same with only two new jump points. So I don't know what to think. Manhattan is somehow overloaded. 1 new jump gate make no problem. I don't know also if this is a difference between a hole and a gate there. Will have to check.
Tygrys
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