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FMA 1.1 crash during story

Here you can get help with applying those different MODifications for Freelancer

Post Wed Sep 03, 2003 12:10 pm

FMA 1.1 crash during story

When I play SP for FMA it always seems to crash when I have obtained level 5 and when it is playing the scene when Trent is confronted by Lanagin, any ideas why this happens. I have reinstalled FL but it still does this. I have also tried to use the No story mods but they have no effect as it still does the story and the OpenSP doesnt even work

Post Thu Sep 04, 2003 9:20 am

FMA is designed to work AFTER the story in SP.

It has waypoint setting bug, everytime game sets the waypoint through NY it crashes. No solution so far. Please wait for the patch.

Tygrys

Post Thu Sep 04, 2003 11:34 am

True but how am I supposed to run the no story bit when they dont even work??

Post Thu Oct 02, 2003 10:39 am

1) Run the unmodded game.
2) Finish missions
3) Install FMA
4) Continue exploring.

You may have to switch off the Save game mooving feature of FLMM or to copy your last saved game back to the Saved games folder after the mod install.

Tygrys

Post Tue Oct 07, 2003 3:45 am

Mine doesn't crash in Multiplayer, but I don't have any sound in space. It stopped when I left Manhatten. Anyone else have this problem?

Post Tue Oct 07, 2003 12:10 pm

This is known FL issue, not FMA. It happens when you install other programs after installing FL. You should reinstall audio codecs for mp3 sound, there is an information in FL readme about this issue. Try reinstalling codecs first (they are on FL CD), it worked for me. Official line says to reinstall FL as well.

Tygrys

Post Tue Oct 07, 2003 9:15 pm

I assume it is section X under the ReadMe's file?

Also, something else.. do you know that when you attempt to buy the Mill. Falcon, that all the text that describes it is in Japanese? Othe than that, great mod so far.

Post Wed Oct 08, 2003 2:06 am

Ok..

It is not Freelancer. It is something done by your mod. And now I have permanent damage.

My server is damaged. I can not load it without the mod being installed. Which means, my college mates are going to be super PO'd. When I try to connect with the mod unloaded by FLMM, the server crashes. When we connect to it with the mod loaded, we can play, with no sound while flying in space. I did the recommended thing in the ReadMe, same problem.

I have also completly uninstalled and re-installed both the mod, Freelancer, and FLMM. Same problem. I had no problems untill I used your mod. Now, I am not angry, because the mod rocks.. except for the sound problems. And the fact I can't uninstall it now. When is your next release planned?

Post Wed Oct 08, 2003 9:49 am

I have no idea what makes the sound problem. But please note that FMA is not good for MP, cause it is no good balance beetween diferent mods compiled into it. Also, due to the waypoint setting bug witch can hung a server, I do not recommend playing FMA in MP. I thought of it like an addon to be intalled after the story missions, to explore more universe. If I'll find a solution to a waypoint setting bug, I'll release a path, but don't know the time. Can be a day or a month.
For a new release I'll have to find more mods people will like me to compile into FMA. Check the FMA 2 thread in mod announcment forum.

Tygrys.

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