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MOD conflicts

Here you can get help with applying those different MODifications for Freelancer

Post Fri Jul 18, 2003 12:14 pm

MOD conflicts

I have FLMM 1.2 and I've downloaded a few mods along with it.
I have ffrebalance10bfull.zip and installed it.
But nearly ALL other mods conflict with it.
Can I still activate those too, or is there something else going on.

Post Fri Jul 18, 2003 2:46 pm

I also downloaded FLrebalace 2.01 btw. But I still have the same problem. Big other mods like Galapagus and Reynen's Mod 2.0 colflict with it.

Post Tue Jul 22, 2003 1:37 pm

There is no reason to put one big mod on another. They may change the same thing in the game in the different ways, so no sense of doing this. Other problem is the DLL merging. Every mod has its own idea and merging them will make no good.
From the technical point of view only the scripted mods with no DLLs can be installed over another one. From the big ones only FMA (Masive Addon) is scripted, but uses own DLL, so no way here. You can use some small mods like 'Friendly Nomads' or 'Not so Easy Money' with other mods. But in general, no mod merging is possible without compiling them to one. FMA is such a compilation.

Tygrys

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