FLMM ver 1.1
My question is how do you get around having to start the game all over again when you deactivate a ship mod and activate a different one? I have tried deleting the autosave to no avail. I have even tried selling the modded ship and buying a new one from the game unmodded. I then tried taking off real quick with new unmodded orignal ship and relanding to overwrite the autosave to no avail. When you use FLMM to activate the mod is the game exe rewritten with the new stats and canot be undone without reloading the entire game again? Any and all help will be greatly appreciated.