Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Slave 1 mod

Here you can get help with applying those different MODifications for Freelancer

Post Mon May 05, 2003 6:37 am

Slave 1 mod

I have run the slave 1 mod with the FMM & when I go to pits the ship isnt there, its still the rhino. I realy realy need your help to fix this prob as that was my fave ship in starwars & I was looking forward to using so much. I have only done the first mission though, could that have somthing to do with it?

Post Mon May 05, 2003 8:02 am

Tis ok guys I over looked 1 little thing & have been kicking myself ever since, boy is my bum sore lol

Post Tue May 06, 2003 2:02 am

forgot to activate the mod? heheh =)

"Keep it icy, man .. I dont want to end up a corpse before my time, because YOU were daydreaming[!"

Post Tue May 06, 2003 2:25 am

Ok.. I've installed the mod into the FMM folder and activated it and it still doesn't work. So, now what's wrong?

Post Tue May 06, 2003 3:56 pm

not sure, have you tried starting a new char? think that is needed.

"Keep it icy, man .. I dont want to end up a corpse before my time, because YOU were daydreaming[!"

Post Tue May 06, 2003 11:39 pm

Is the folder structure like so: "Freelancer Mod Manager\mods\Slave1mod\data\ships\"?

Post Tue May 13, 2003 10:03 pm

Have you "talked" to the shipdealer

for instance: I've downloaded the B-wing when I activated it (it's sold on crete; my home base) and went to the shipdealer I only saw the Titan, but when I "talked" to the guy I saw the B-wing.

Return to Freelancer Using MODs Help Forum